Waldram projection camera views.

Good morning,

I am interested to know if it is possible to generate a camera view that replicates the projection of a waldram diagram? I then assume it would be possible to overlay the relevant waldram diagram using Pcomb.

In particular I am looking to address the calculations of Rights to Light issues in the UK. I am confident of being able to calculate the sky component within a scene at reference points, but as a nervious beginner would like to be able to generate the waldram diagram from the same reference points to double check the accuracy [and convince potential clients].

Many thanks..

Nickd

Hi Nick,

Try writing a .cal file that deforms a regular grid of rays into a waldram grid. You can find the equation for waldrams in oen of Percy J. Waldram's publications. You can then fire the deformed rays into your scene, deforming the final render.

You can then overlay the grid by writing another .cal file that generates a grid overlay on the fly for pcomb.

It's kind of tricky, but really the devil is in the details :smiley:

I'd like to help you more, but I need permission from my employer for that :smiley:

Chris

nick devlin wrote:

···

Good morning,

I am interested to know if it is possible to generate a camera view that replicates the projection of a waldram diagram? I then assume it would be possible to overlay the relevant waldram diagram using Pcomb.

In particular I am looking to address the calculations of Rights to Light issues in the UK. I am confident of being able to calculate the sky component within a scene at reference points, but as a nervious beginner would like to be able to generate the waldram diagram from the same reference points to double check the accuracy [and convince potential clients].

Many thanks..

Nickd

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Nick,

If you�re looking at right to light issues, I�d
suggest using a simpler program, such as Ecotect
(www.squ1.com) which calculates waldram diagrams for
you. If memory serves, waldram diagrams come up in
terms of view of sky / skylight availability, which
are geometric issues, rather than ones of daylight.

Then you can just use Radiance in the regular way to
work out change in available daylight in a room.

Regards,

Nick L

Hi Nick,

Try writing a .cal file that deforms a regular grid
of rays into a
waldram grid. You can find the equation for
waldrams in oen of Percy J.
Waldram's publications. You can then fire the
deformed rays into your
scene, deforming the final render.

You can then overlay the grid by writing >another

.cal file that

generates a grid overlay on the fly for pcomb.

It's kind of tricky, but really the devil is in the
details :smiley:

I'd like to help you more, but I need permission
from my employer for
that :smiley:

Chris

nick devlin wrote:

Good morning,

I am interested to know if it is possible to

generate a camera view

that replicates the projection of a waldram

diagram? I then assume it

would be possible to overlay the relevant waldram

diagram using Pcomb.

In particular I am looking to address the

calculations of Rights to

Light issues in the UK. I am confident of being

able to calculate the

sky component within a scene at reference points,

but as a nervious

beginner would like to be able to generate the

waldram diagram from the

same reference points to double check the

accuracy [and convince

potential clients].

Many thanks..

Nickd

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Radiance-general mailing list
Radiance-general at radiance-online.org

http://www.radiance->online.org/mailman/listinfo/radiance-general

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