VI-Suite v0.3

Dear all.
Just want to announce the availability of VI-Suite version 0.3, my free, open-source pre/post processor for Radiance and EnergyPlus that functions as an add-on for Blender.
The LiVi component of the VI-Suite deals with lighting simulations and can use Radiance to predict glare, Lux, DF, irradiance, radiation exposure, light exposure, daylight availability and UDI. Experimental support for the new Photon Mapping component has been included. Results can be visualised within Blender. It aims to be quick, iterative, and dare I say playful.
Blog site with tutorial videos can be found at http://blogs.brighton.ac.uk/visuite/ and the main site with downloads and manual can be found at http://arts.brighton.ac.uk/projects/vi-suite.

While I am here, for v0.4 I want to incorporate BSDF creation and simulation. I can create and store the BSDF description within a Blender object and I can create the Radiance input file with I think the correct BSDF entry, but I do not see the influence of the BSDF in either the rvu preview or the rtrace calcs. Should BSDFs work in this simple context or do they only function with sky patches or a multi-phase method?

Regards

Ryan

···

--
Dr Ryan Southall
Senior Lecturer
School of Art, Design & Media
University of Brighton

___________________________________________________________
This email has been scanned by MessageLabs' Email Security
System on behalf of the University of Brighton.
For more information see http://www.brighton.ac.uk/is/spam/
___________________________________________________________

Hi Ryan,

This looks cool! Nice work. Regarding BSDFs, you absolutely can use them as materials, and you should see their effects in any of the Radiance tools such as rvu or rtrace. Make sure you are applying the BSDF correctly in a material, such as:

void BSDF venetian_blind
6 0 venetian_blind_slat90.xml 0 0 1 .
0
0

Next, make sure you have the BSDF polygon oriented correctly, with the surface normal pointing into the space. Use at least one ambient bounce, and maybe double-check the BSDF itself using Andy McNeil’s BSDF viewer app.

Good luck! This looks really cool.

- Rob

···

On Nov 8, 2015, at 8:50 AM, Ryan Southall <[email protected]> wrote:

Dear all.
Just want to announce the availability of VI-Suite version 0.3, my free, open-source pre/post processor for Radiance and EnergyPlus that functions as an add-on for Blender.
The LiVi component of the VI-Suite deals with lighting simulations and can use Radiance to predict glare, Lux, DF, irradiance, radiation exposure, light exposure, daylight availability and UDI. Experimental support for the new Photon Mapping component has been included. Results can be visualised within Blender. It aims to be quick, iterative, and dare I say playful.
Blog site with tutorial videos can be found at http://blogs.brighton.ac.uk/visuite/ and the main site with downloads and manual can be found at http://arts.brighton.ac.uk/projects/vi-suite.

While I am here, for v0.4 I want to incorporate BSDF creation and simulation. I can create and store the BSDF description within a Blender object and I can create the Radiance input file with I think the correct BSDF entry, but I do not see the influence of the BSDF in either the rvu preview or the rtrace calcs. Should BSDFs work in this simple context or do they only function with sky patches or a multi-phase method?

Regards

Ryan

--
Dr Ryan Southall
Senior Lecturer
School of Art, Design & Media
University of Brighton

___________________________________________________________
This email has been scanned by MessageLabs' Email Security
System on behalf of the University of Brighton.
For more information see http://www.brighton.ac.uk/is/spam/
___________________________________________________________

_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general