UV mapping in Radiance

Folks - I have been reading up on the basics of using UV mapping in 3D modeling apps, in general to apply textures, etc. to complex 3D surfaces with greater control.

Does anyone use UV mapping here with Radiance? Is there some workflow that has been developed to take a model from an external modeling app (I use Lightwave) and export a model (with a UV map and an applied image map) into a format that supports such mapping (say .OBJ) and then bring the model and its UV map and corresponding image map into Radiance?

Maybe this technique is fairly straightforward or maybe it involves more thought with respect to writing .cal files and such.

Thanks,

kirk

···

------------------------------

Kirk L. Thibault, Ph.D.
[email protected]

p. 215.271.7720
f. 215.271.7740
c. 267.918.6908

skype. kirkthibault

Export as and obj and take a look at this post

http://www.radiance-online.org/pipermail/radiance-general/2005-July/002851.h
tml

I've never been successful, as my 3D app doesn't export the map with the
.obj, but it should work if you can export a good .obj

Rob

···

-----Original Message-----
From: Kirk Thibault
To: Radiance general discussion
Sent: 1/13/2006 10:38 AM
Subject: [Radiance-general] UV mapping in Radiance

Folks - I have been reading up on the basics of using UV mapping in
3D modeling apps, in general to apply textures, etc. to complex 3D
surfaces with greater control.

Does anyone use UV mapping here with Radiance? Is there some
workflow that has been developed to take a model from an external
modeling app (I use Lightwave) and export a model (with a UV map and
an applied image map) into a format that supports such mapping
(say .OBJ) and then bring the model and its UV map and corresponding
image map into Radiance?

Maybe this technique is fairly straightforward or maybe it involves
more thought with respect to writing .cal files and such.

Thanks,

kirk
------------------------------

Kirk L. Thibault, Ph.D.
[email protected]

p. 215.271.7720
f. 215.271.7740
c. 267.918.6908

skype. kirkthibault

_______________________________________________
Radiance-general mailing list
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http://www.radiance-online.org/mailman/listinfo/radiance-general

Hi Kirk,

The mesh primitive is the best and easiest way to get UV texture coordinates into Radiance. See "Fitting texture to mesh" thread from Oct. 2003:

  http://www.radiance-online.org/pipermail/radiance-general/2003-October/001029.html

-Greg

···

From: Kirk Thibault <[email protected]>
Date: January 13, 2006 10:38:08 AM PST

Folks - I have been reading up on the basics of using UV mapping in 3D modeling apps, in general to apply textures, etc. to complex 3D surfaces with greater control.

Does anyone use UV mapping here with Radiance? Is there some workflow that has been developed to take a model from an external modeling app (I use Lightwave) and export a model (with a UV map and an applied image map) into a format that supports such mapping (say .OBJ) and then bring the model and its UV map and corresponding image map into Radiance?

Maybe this technique is fairly straightforward or maybe it involves more thought with respect to writing .cal files and such.

Thanks,

kirk

Nice! Thanks Rob, I'll give that a shot.

···

------------------------------

Kirk L. Thibault, Ph.D.
[email protected]

p. 215.271.7720
f. 215.271.7740
c. 267.918.6908

skype. kirkthibault

On Jan 13, 2006, at 1:44 PM, Fitzsimmons, Rob wrote:

Export as and obj and take a look at this post

http://www.radiance-online.org/pipermail/radiance-general/2005-July/002851.h
tml

I've never been successful, as my 3D app doesn't export the map with the
.obj, but it should work if you can export a good .obj

Rob

-----Original Message-----
From: Kirk Thibault
To: Radiance general discussion
Sent: 1/13/2006 10:38 AM
Subject: [Radiance-general] UV mapping in Radiance

Folks - I have been reading up on the basics of using UV mapping in
3D modeling apps, in general to apply textures, etc. to complex 3D
surfaces with greater control.

Does anyone use UV mapping here with Radiance? Is there some
workflow that has been developed to take a model from an external
modeling app (I use Lightwave) and export a model (with a UV map and
an applied image map) into a format that supports such mapping
(say .OBJ) and then bring the model and its UV map and corresponding
image map into Radiance?

Maybe this technique is fairly straightforward or maybe it involves
more thought with respect to writing .cal files and such.

Thanks,

kirk
------------------------------

Kirk L. Thibault, Ph.D.
[email protected]

p. 215.271.7720
f. 215.271.7740
c. 267.918.6908

skype. kirkthibault

_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general

_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general