I’m referring to the paragraph (p.76, copied below) in the @Sarith’s tutorial about the matrix based methods. It mentions that the genBSDF would be used for generating the Klems and Tensor-tree files.
To properly study the benefits of employing the Five-Phase Method, especially in cases where shading systems like venetian blinds are employed one needs to use Tensor-Tree BSDFs with proxy geometries. So, for this simulation genBSDF-generated Klems and Tensor-tree BSDF files will be used.
I just wonder if, for the Three-Phase and Three-Phase-Direct (which I understand use the Klems basis), its okay to use the Window LBNL software to add the glass material for the system, or, if its better (and is it possible?), to create the XML file of the whole system using genBSDF (meaning blinds and the glass material together).
Then for the Sun-Coefficient, the tutorial uses the glass material (void glass Glazing 0 0 3 0.5 0.5 0.5), and the genBSDF Tensor-Tree system of the blinds. But it is also okay to use a Klems basis system generated with genBSDF for the Sun Coefficient simulation?
I thank you for your help,