(u,v) coordinates on a mesh

The established way seems to be to export to OBJ with UV texture
coordinates and use obj2mesh to convert it.

···

On Thu, Dec 8, 2011 at 6:51 PM, Randolph M. Fritz <[email protected]> wrote:

I've been asked about exporting a texture from 3ds Max as a Radiance
pattern. I think this can be done with a "mesh" object, but I am unclear
on the details. Has anyone done it and, if not, where in the code do I go
to learn more?
--
Randolph

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