I've been asked about exporting a texture from 3ds Max as a Radiance pattern. I think this can be done with a "mesh" object, but I am unclear on the details. Has anyone done it and, if not, where in the code do I go to learn more?
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Randolph
I've been asked about exporting a texture from 3ds Max as a Radiance pattern. I think this can be done with a "mesh" object, but I am unclear on the details. Has anyone done it and, if not, where in the code do I go to learn more?
--
Randolph
The established way seems to be to export to OBJ with UV texture
coordinates and use obj2mesh to convert it.
On Thu, Dec 8, 2011 at 6:51 PM, Randolph M. Fritz <[email protected]> wrote:
I've been asked about exporting a texture from 3ds Max as a Radiance
pattern. I think this can be done with a "mesh" object, but I am unclear
on the details. Has anyone done it and, if not, where in the code do I go
to learn more?
--
Randolph______________________________**_________________
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Radiance-general@radiance-**online.org<[email protected]>
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try this,
http://web.mac.com/geotrupes/iWeb/Main%20site/RadBlog/3690C181-7F9F-43AD-B5B2-A5D239AD503E.html
hope it answer the question.
g
On 9 Dec 2011, at 00:55, Thomas Bleicher wrote:
The established way seems to be to export to OBJ with UV texture coordinates and use obj2mesh to convert it.
On Thu, Dec 8, 2011 at 6:51 PM, Randolph M. Fritz <[email protected]> wrote:
I've been asked about exporting a texture from 3ds Max as a Radiance pattern. I think this can be done with a "mesh" object, but I am unclear on the details. Has anyone done it and, if not, where in the code do I go to learn more?
--
Randolph_______________________________________________
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Thanks.
Partly it does answer, but only partly. I'm unclear on how the Lu and Lv coordinates are mapped to the mesh geometry.
Maybe I'd better do more searching in the mailing list archives.
Randolph
On 2011-12-09 08:36:06 +0000, giulio antonutto said:
try this,
http://web.mac.com/geotrupes/iWeb/Main%20site/RadBlog/3690C181-7F9F-43AD-B5B2-A5D239AD503E.htmlhope it answer the question.
gOn 9 Dec 2011, at 00:55, Thomas Bleicher wrote:
The established way seems to be to export to OBJ with UV texture coordinates and use obj2mesh to convert it.On Thu, Dec 8, 2011 at 6:51 PM, Randolph M. Fritz <RFritz@lbl .gov> wrote:
I've been asked about exporting a texture from 3ds Max as a Radiance pattern. I think this can be done with a "mesh" object, but I am unclear on the details. Has anyone done it and, if not, where in the code do I go to learn more?
--
Randolph_______________________________________________
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--
Randolph
The (Lu,Lv) coordinates are extracted and interpolated from the vertex texture ('vt') coordinates in the .OBJ file. These are usually produced by the modeling system when the texture is applied. You can refer to the obj2mesh man page:
http://radsite.lbl.gov/radiance/man_html/obj2mesh.1.html
-Greg
From: "Randolph M. Fritz" <[email protected]>
Date: December 13, 2011 10:12:30 AM PSTThanks.
Partly it does answer, but only partly. I'm unclear on how the Lu and Lv coordinates are mapped to the mesh geometry.
Maybe I'd better do more searching in the mailing list archives.
Randolph
On 2011-12-09 08:36:06 +0000, giulio antonutto said:
try this,
http://web.mac.com/geotrupes/iWeb/Main%20site/RadBlog/3690C181-7F9F-43AD-B5B2-A5D239AD503E.html
hope it answer the question.
g
Hi Randolph,
Not quite sure what you are looking for, perhaps this is a good starting point though:
http://www.radiance-online.org/pipermail/radiance-general/2003-October/001029.html
If I remember, Lu/Lv coordinates are mapped over a normalized space relating to the aspect ratio of the image being textured....
-Jack
--
# Jack de Valpine
# president
#
# visarc incorporated
# http://www.visarc.com
#
# channeling technology for superior design and construction
On 12/13/2011 1:12 PM, Randolph M. Fritz wrote:
Thanks.
Partly it does answer, but only partly.I'm unclear on how the Lu and Lv coordinates are mapped to the mesh geometry.
Maybe I'd better do more searching in the mailing list archives.
Randolph
On 2011-12-09 08:36:06 +0000, giulio antonutto said:
try this,
http://web.mac.com/geotrupes/iWeb/Main%20site/RadBlog/3690C181-7F9F-43AD-B5B2-A5D239AD503E.html
hope it answer the question.
g
On 9 Dec 2011, at 00:55, Thomas Bleicher wrote:
The established way seems to be to export to OBJ with UV texture coordinates and use obj2mesh to convert it.
On Thu, Dec 8, 2011 at 6:51 PM, Randolph M. Fritz <RFritz@lbl .gov > <mailto:[email protected]>> wrote:
I've been asked about exporting a texture from 3ds Max as a Radiance pattern. I think this can be done with a "mesh" object, but I am unclear on the details. Has anyone done it and, if not, where in the code do I go to learn more?
--
Randolph
_______________________________________________
Radiance-general mailing list
[email protected] <mailto:[email protected]>
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
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http://www.radiance-online.org/mailman/listinfo/radiance-general
--
Randolph
_______________________________________________
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D'oh!
I will Read The Fine Manual. :~)
Randolph
On 2011-12-13 18:27:56 +0000, Greg Ward said:
The (Lu,Lv) coordinates are extracted and interpolated from the vertex texture ('vt') coordinates in the .OBJ file. These are usually produced by the modeling system when the texture is applied. You can refer to the obj2mesh man page:
http://radsite.lbl.gov/radiance/man_html/obj2mesh.1.html
-Greg
Thanks, yes, that does help.
Randolph
On 2011-12-13 18:35:15 +0000, Jack de Valpine said:
Hi Randolph,
Not quite sure what you are looking for, perhaps this is a good starting point though:
http://www.radiance-online.org/pipermail/radiance-general/2003-October/001029.htmlIf I remember, Lu/Lv coordinates are mapped over a normalized space relating to the aspect ratio of the image being textured....
-Jack
--
# Jack de Valpine
# president
#
# visarc incorporated
# http://www.visarc.com
#
# channeling technology for superior design and constructionOn 12/13/2011 1:12 PM, Randolph M. Fritz wrote:
Thanks.Partly it does answer, but only partly. I'm unclear on how the Lu and Lv coordinates are mapped to the mesh geometry.
Maybe I'd better do more searching in the mailing list archives.
Randolph
On 2011-12-09 08:36:06 +0000, giulio antonutto said:
try this,
http://web.mac.com/geotrupes/iWeb/Main%20site/RadBlog/3690C181-7F9F-43AD-B5B2-A5D239AD503E.htmlhope it answer the question.
gOn 9 Dec 2011, at 00:55, Thomas Bleicher wrote:
The established way seems to be to export to OBJ with UV texture coordinates and use obj2mesh to convert it.On Thu, Dec 8, 2011 at 6:51 PM, Randolph M. Fritz <RFritz@lbl .gov> wrote:
I've been asked about exporting a texture from 3ds Max as a Radiance pattern. I think this can be done with a "mesh" object, but I am unclear on the details. Has anyone done it and, if not, where in the code do I go to learn more?
--
Randolph_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general--
Randolph_______________________________________________
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http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
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Randolph