Artifice the company puts out a program called DesignWorkshop.
The free download version is DesignWorkshop Lite. Available online is
a nifty widget program that can create 3d trees in varying complexity and
shapes in their file format .dw that's exportable to .dxf. There might even
be a straight forward way from .dw to .rad but I think you have to buy
DesignWorkshop Pro to have that functionality...
After customizing a tree using the online form, click to download the tree.dw,
then open up tree file using DesignWorkshop Lite, export tree into dxf format
and then into your CAD program. Quite a few steps, but I think these trees
look pretty good...
[email protected] wrote:
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1. Trees... and defining them in radiance (Lars O. Grobe)
From: "Lars O. Grobe" <[email protected]>
To: [email protected]
Date: Fri, 25 Jan 2002 15:57:49 +0100
Subject: [Radiance-general] Trees... and defining them in radiance
Reply-To: [email protected]
this is somehow a technical question, as I wonder how to define trees for a
urbanism model efficiently in radiance.
In CAD, I use a simple mesh and give it a material with "holes", so that I
get a somehow broken surface.
In radiance, I can define a tree looking like this by defining a geometry
(e.g. made of a hundred of surfaces) and let radiance render this. Or I use
the same way as in CAD, take a quite simple geometry and create the hole by
mapping with colorpict onto a quite simple transparent surface. In fact, I
don't have much experience with textures and patterns in radiance ("Rendering
with Radiance" is next to my keyboard, I wouldn't know what to do here
without this ;-).
What do you think that I should prefer? I ask as I need to know which way is
more efficient as I have got a very large model to place my treed in, and I
want to be still able to let radiance compute on my machine in reasonable
In any way, I am using instances here.
Thank You, CU, Lars.
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