syntax of wrinkle.cal (or: how to get a nice water surface)

Hi Lars,

This works for me, good luck!

Regards,

Iebele

# Model the water as a single surface.
# Below the water should be a dark open box,
# 'just like' as in the real world.
# See the ascii art below...

···

#
# section of the scene
#
# ~~~~~~~~~~~~~~~~~~~~~ bumpy water surface
# \ / dark box
# \_________________/
#

void texfunc bumpy
6 xwrink ywrink zwrink wrinkle.cal -s 2.2
0
3 0.01 0.05 0.05

bumpy glass water
0
0
3 0.3 0.3 0.3

#water is the modifier

"Lars O. Grobe" wrote:

Hi!

I try to get a nice water surface. I wanted to try wrinkle.cal, but I don't
understand the syntax. Is there anyone who has an example how to use it?

So far, I use the wobbly.cal with a glass material, but this doesn't seam to
be the best choice.

Thank You, CU, Lars.
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