This works for me, good luck!
# Model the water as a single surface.
# Below the water should be a dark open box,
# 'just like' as in the real world.
# See the ascii art below...
# section of the scene
# ~~~~~~~~~~~~~~~~~~~~~ bumpy water surface
# \ / dark box
void texfunc bumpy
6 xwrink ywrink zwrink wrinkle.cal -s 2.2
3 0.01 0.05 0.05
bumpy glass water
3 0.3 0.3 0.3
#water is the modifier
"Lars O. Grobe" wrote:
I try to get a nice water surface. I wanted to try wrinkle.cal, but I don't
understand the syntax. Is there anyone who has an example how to use it?
So far, I use the wobbly.cal with a glass material, but this doesn't seam to
be the best choice.
Thank You, CU, Lars.
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