Hello Thomas,
Well, I tried both your suggestions to no avail.
Then I more or less stumbled upon a "solution". If I avoid placing any part of the geometry in octants with negative coordinates then texturing works with no problems.
Have no idea why that would be the case, though.
After export I can !xform the object to any octant of the scene no problem...
Best,
Claus
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From: Thomas Bleicher [mailto:[email protected]]
Sent: 18. april 2011 14:57
To: Radiance general discussion
Subject: Re: [Radiance-general] su2rad: problems with texture mapping
Hello Claus
Unfortunately the texture export in su2rad is not very sophisticated. It's not a good way to produce Radiance textures anyway.
To solve your problem you can try one of the two options:
1) Select all the textured faces, right click and choose "texture -> make unique" from the context menu. This will create six identical materials with a uniform mapping for each face.
or 2) Use the attached script to export the cube to *.obj and then use obj2mesh to convert the *.obj file to a Radiance mesh with textures. The author of this OBJ exporter says it does the "make unique" step during the export. Please note that I have not used this script myself and I don't know if it modifies your materials during the export.
Regards,
Thomas
2011/4/18 Claus Brøndgaard Madsen <[email protected]<mailto:[email protected]>>
Dear List (Thomas ?)
I have been experimenting a little with getting geometry into RADIANCE by exporting to 3ds formation from 3ds Max, importing into SketchUp, and then exporting to RADIANCE using su2rad.
So far I have only tested simple models, for example a 1x1x1 meter cube, with all six faces textured with the same square image.
I export in "by color" mode, as that has been most successful thus far.
I attach a .jpg of the result. I have tried a million different things in SketchUp to try to get rid of the uv-mapping problem which is very evident in the attach render.
Any suggestions? When exporting a more complicated (sculpture) model, textured with a single "marble" albedo map, the same uv-mapping problem is experienced.
Best,
Claus