I think the problem might indeed be with OS 10.10. None of the 20 scenes that I rendered on OS 10.9 had any issues, whereas more than half of the 20 on OS 10.10 did. Please see attached files for examples.
I guess we can add this to the list of bugs under Mac OS X 10.10, which to me has been a disastrous release. I seriously doubt I will be able to fix problems on this platform, but I'll give it a try when I have some time.
From: Minjung Kim <mkim85@gmail.com>
Subject: Re: [Radiance-general] strange artifacts in rendering
Date: August 19, 2015 4:16:50 PM EDT
Hi Greg,
Thanks for your help! I am still unable to get the artifacts to come back -- but only on my current machine (late-2013 iMac, 21.5 in., OS X 10.9). If I run the same code on a different machine (late-2013 iMac, 21.5 in., OS X 10.10), I reliably get the artifact. Isn't that strange?
Attached are the files that I used. To run, please use the following commands:
oconv square.rad > square.oct
oconv scene.rad > scene.oct
rpict -x 1024 -y 1024 -vh 12.018 -vv 12.018 -vp 0 -0.57 0 -vd 0 1 0 -vu 0 0 1 -av 0 0 0 -vtv -ab 1 scene.oct > scene.pic
pfilt -1 -x 512 -y 512 -e 1 -r 0.6 scene.pic > scene.hdr
In scene.rad, the square is incorporated as an instance. I know that I don't really need to instance the square since I only have one, but the scene with the artifacts was using instances, so I thought it would be better to send you the code as is.
If anything is unclear, please let me know. Thanks again!
Regards,
MJ
On Tue, Aug 18, 2015 at 7:00 PM, Minjung Kim <mkim85@gmail.com> wrote:
Hi Greg,
Thanks! I'm putting together the files, but I'm unable to replicate the problem using my latest code, though I don't think I've changed anything substantial. I'll get back to you once I can reliably replicate the artifacts.
MJ
On Mon, Aug 17, 2015 at 9:04 PM, Greg Ward <gregoryjward@gmail.com> wrote:
Hi MJ,
Can you send me your model & rendering parameters off-list. I won't know what's going on until I play with it.
Thanks,
-Greg
From: Minjung Kim <mkim85@gmail.com>
Subject: [Radiance-general] strange artifacts in rendering
Date: August 17, 2015 5:30:37 PM EDT
Hi everyone,
I am getting strange artifacts in my renderings, and am wondering which parameters to tweak in order to get rid of them. The artifacts look like a white, or sometimes half-black and half-white, patch at random locations. See below for examples:
http://minjung.ca/tmp/artifacts1.png
http://minjung.ca/tmp/artifacts2.png
I've tried (1) setting ad = 4096, as = 1024, and (2) setting aa = 0, ar = 0, but neither of these two settings fixed the problem. Do you have any idea what might be happening? Here are some possibly relevant factors:
- The object is completely Lambertian.
- The only light source in the scene is a glow source that is positioned behind the camera, and covers as much of the sky as possible.
- I don't think I've ever encountered such artifacts with untextured stimuli. I could be wrong, though.
Thanks in advance!
MJ