Dear all,
This might be one of the more common questions on this list, but I feel I have exhausted most of my options and hope some of the more experienced users can point me in the right direction and/or can explain why I’m seeing what I’m seeing.
So the case is a simple ‘box’ of 5x5x5m, with a single, highly directional (2° FWHM) ‘spot’ in the center of the space, aimed UP at a high reflective (100%) ceiling (plastic material) - walls and floors both 20% reflective. On the images you see the small floating black circle which is the luminaire, and the bright white spot on the ceiling where it hits the ceiling. So this is a purely indirect setting where the light on the walls and floor only comes from reflections. For reference, it is a test case for reflections, and I am looking at the numerical values/calculated values in the end, so would prefer to not post-process the image to get rid of the noise.
With that, my assumption is that if I get splotches of light in the render, this would also result in ‘splotchy’ numerical values. So the render serves as a first indication w.r.t. the accuracy of the numerical output and my thinking is to transfer the render settings to the rtrace commands later on for the numerical calculations.
Now what I am noticing:
1. Splotches of light on the walls and floor
2. No splotches of light on the ceiling
So the question is two-fold: 1)how do I get rid of the splotches on the walls and floor and 2) why does the ceiling not have any splotches as with exception of the direct beam, the majority is only lit via reflection.
W.r.t. the second question, I assume the ceiling is better defined as it’s the primary surface hit by the luminaire. So Radiance probably does ‘something’ to make that surface better defined.
W.r.t. the first question, I have of course already tried quite some render settings. After fiddling with some parameters by hand (tweaking -ad, -as, -aa etc.) I decided to give rad a go to determine the settings for me. This resulted in even more severe splotches initially. As I noticed in my earlier tweaking sessions that -ad and -as impacted the splotchiness significantly (as also found in this link), I increased that significantly (-ad to 16k and -as to 8k, following a report by pabt-opto), leading to the below images. As you can see, the walls and floor are still significantly more splotchy than the ceiling.
So, I can of course continue tweaking all the values and increase ad/as even further (went up to 32k so far, which helped, but marginally), but maybe its simply a scene issue…so any insights are more than welcome!
For reference, the rad-generated render options (in alphabetical order) with modified -ad and -as:
-aa 0.075 -ab 2 -ad 16000 -as 8000 -ar 64 -av 0.01 0.01 0.01 -dc 0.75 -dp 2048 -dr 3 -ds 0.02 -dt 0.05 -dj 0.6 -lr 12 -lw 1e-5 -ms 0.062 -ps 5 -pt 0.04 -ss 16 -st 0.01