Source for uniform sky

Hi,

Very basic question:

When simulating uniform sky, I see that usually “source” geometry is used, with 180degree angle.

However, “source” also has a direction vector associated with it. Seeing as the sky is uniform, what’s the physical meaning of this directionality?

Thanks

It’s so that Radiance ‘knows’ that the sky is up. Which isn’t as odd as it sounds, since a 180 source with a direction vector ‘0 0 -1’ is used to model the ‘glowing’ ground. See Section 2.3 here:

Best
John

Daylight Experts Ltd.
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Associate Editor Lighting Research & Technology