I’ve been working with the ashik2 material, and I’ve noticed that there is often a highlight where rays reach the material at shallow incidence, like this:
From the references I’ve found for Ashikhmin-Shirley shaders, it doesn’t seem as if the halo around the ball is expected.
For comparison, here’s the same ball rendered with a normal plastic material:
Might there be some issue with the way the ashik2 material is treating rays that hit the surface at a shallow angle?
Here are the material definitions from the above exampes:
void ashik2 mat1
4 1 0 0 .
0
8 0.179715112 0.188096672 0.189975708 0.015579238 0.017006337 0.016649794 145.7715107 145.7715107
void plastic mat2
0
0
5 0.182739195 0.192068015 0.200636119 0.015316636 0.108