Second Radiance technical note posted

A second Radiance technical note has been posted
and is available for download here:

http://www.iesd.dmu.ac.uk/~jm

Its self-explanatory title is: "How to Generate Renderings
Using Arbitrary-Shaped Clipping Surfaces".

Why not post a reply if you found it useful?

-John

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-----------------------------------------------
Dr. John Mardaljevic
Senior Research Fellow
Institute of Energy and Sustainable Development
De Montfort University
Scraptoft
Leicester LE7 9SU, UK
+44 (0) 116 257 7972
+44 (0) 116 257 7981 (fax)

[email protected]
http://www.iesd.dmu.ac.uk/~jm

John Mardaljevic wrote:

A second Radiance technical note has been posted
and is available for download here:

http://www.iesd.dmu.ac.uk/~jm

Its self-explanatory title is: "How to Generate Renderings
Using Arbitrary-Shaped Clipping Surfaces".

Why not post a reply if you found it useful?

I for one find this useful. Coming from Lightscape, I'm quite used to being able to create renderings that have invisible backfaces, as you have shown in Figure 4 of this new tech note. It's a useful technique in certain situations, and now I know I can apply it to Radiance renderings as well. Thanks John, and to Greg for supplying the brain. =8-)

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--

Rob Guglielmetti
[email protected]
www.rumblestrip.org
~~~~~~~~~~~~~~~~~~~

John Mardaljevic wrote:

A second Radiance technical note has been posted
and is available for download here:

http://www.iesd.dmu.ac.uk/~jm

Its self-explanatory title is: "How to Generate Renderings
Using Arbitrary-Shaped Clipping Surfaces".

Why not post a reply if you found it useful?

I have played with similar ideas in the past, thinking about how
to implement such a feature for Rayfront. The thing that caused
me to push it into the long term queue was that I found no really
elegant way to emulate the pixel sampling and jittering of rpict,
short of actually modifying it.

Nonetheless, I think that the concept as such is the right way to
go. I'm just waiting for one or both of "-vcm <modifier>" and
"-vco <octree>" to be implemented directly in rpict, which would
preserve all the functionality... :wink:

-schorsch

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--
Georg Mischler -- simulations developer -- schorsch at schorsch.com
+schorsch.com+ -- lighting design tools -- http://www.schorsch.com/