Hi,
I am trying to figure out if there is a simple/easy way to get glass geometry out of Revit as a single surface (per glazing unit) rather than as a solid with thickness? I suppose if the solid has uniformly oriented normals then the glass geometry could use a dielectric material, but I am not sure how negatively this might impact simulation time.
Any Revit users out there, thoughts on modifying a window "family" to do this?
Thanks,
-Jack
···
--
# Jack de Valpine
# president
#
# visarc incorporated
# http://www.visarc.com
#
# channeling technology for superior design and construction
Jack de Valpine wrote:
Hi,
I am trying to figure out if there is a simple/easy way to get glass geometry out of Revit as a single surface (per glazing unit) rather than as a solid with thickness? I suppose if the solid has uniformly oriented normals then the glass geometry could use a dielectric material, but I am not sure how negatively this might impact simulation time.
Any Revit users out there, thoughts on modifying a window "family" to do this?
Be great if there was a way to do this with SketchUp glazing geometry too...
Hi Rob,
Well my preliminary test would suggest that at least the normals are oriented uniformly. Do you have a sense for how a dielectric could slow things down?
-Jack
Rob Guglielmetti wrote:
···
Jack de Valpine wrote:
Hi,
I am trying to figure out if there is a simple/easy way to get glass geometry out of Revit as a single surface (per glazing unit) rather than as a solid with thickness? I suppose if the solid has uniformly oriented normals then the glass geometry could use a dielectric material, but I am not sure how negatively this might impact simulation time.
Any Revit users out there, thoughts on modifying a window "family" to do this?
Be great if there was a way to do this with SketchUp glazing geometry too...
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# Jack de Valpine
# president
#
# visarc incorporated
# http://www.visarc.com
#
# channeling technology for superior design and construction
Hi Jack,
I think that the Blender mesh editing function "remove doubles" works
fine for this type of glazing models problems.
It "welds" vertices that are within a certain selectable radius:
http://home.tele2.fr/auroreblender/blender/octopus/etape10.png
HTH,
Francesco
···
I am trying to figure out if there is a simple/easy way to get glass geometry out of Revit as a single surface (per glazing unit) rather than as a solid with thickness? I suppose if the solid has uniformly oriented normals then the glass geometry could use a dielectric material, but I am not sure how negatively this might impact simulation time.
Hi Francesco,
Ahh! That is an interesting idea. I will try that in Polytrans, which has a variety of functionality for processing geometry.
Thanks,
-Jack
Francesco Anselmo wrote:
···
Hi Jack,
I think that the Blender mesh editing function "remove doubles" works
fine for this type of glazing models problems.
It "welds" vertices that are within a certain selectable radius:
http://home.tele2.fr/auroreblender/blender/octopus/etape10.png
HTH,
Francesco
I am trying to figure out if there is a simple/easy way to get glass geometry out of Revit as a single surface (per glazing unit) rather than as a solid with thickness? I suppose if the solid has uniformly oriented normals then the glass geometry could use a dielectric material, but I am not sure how negatively this might impact simulation time.
------------------------------------------------------------------------
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Radiance-general@radiance-online.org
http://www.radiance-online.org/mailman/listinfo/radiance-general
--
# Jack de Valpine
# president
#
# visarc incorporated
# http://www.visarc.com
#
# channeling technology for superior design and construction