I've been playing with Paul Debevec's image based rendering and had some
questions..
http://www.geocities.com/rastermon/StPeters.html
I've rendered these images with rif settings:
QUALITY=h
RESOLUTION=1024 1024 0
REPORT= 10 house.err
INDIRECT= 3
PENUMBRAS= F
DETAIL=h
VARIABILITY= h
AMBFILE= house.amb
render= -av .1 .1 .1
Why is it so spotty? the HDR is 1500 x 1500 pixels - could res effect the
quality?
I've also notice that I'll need to rotate the glowing HDR box 90 degrees on
X (I think)
Any tips? I'm sure there are people who have used this well.
Thanks
Rob Fitz
Hi Rob,
The most probably cause of spots from image-based lighting is the concentration of illumination from certain small areas. You need to discover these somehow and convert them to illum's or light's or else increase your -ad parameter to something very large (and increase -as while you're at it) to integrate them properly.
-Greg
ยทยทยท
From: "Fitzsimmons, Rob" <Rob.Fitzsimmons@Summit.Fiserv.com>
I've been playing with Paul Debevec's image based rendering and had some
questions..
http://www.geocities.com/rastermon/StPeters.html
I've rendered these images with rif settings:
QUALITY=h
RESOLUTION=1024 1024 0
REPORT= 10 house.err
INDIRECT= 3
PENUMBRAS= F
DETAIL=h
VARIABILITY= h
AMBFILE= house.amb
render= -av .1 .1 .1
Why is it so spotty? the HDR is 1500 x 1500 pixels - could res effect the
quality?
I've also notice that I'll need to rotate the glowing HDR box 90 degrees on
X (I think)
Any tips? I'm sure there are people who have used this well.
Thanks
Rob Fitz