In radiance, when using glow material to develop a light source, multiple rays should be send to find the light source. However, if use light material, only the center of the light source was sampled when no jitter was applied. That is to say, the rendering efficiecncy of light shall be higher than that of glow. But I got opposed results, the calculation time when using light material is much longer when using the same redering parameters.
Below are scene defination:
#glowWin/klems12L.rad (Light material)
void brightdata Klems_dist
4 noop ./glowWin/klems12.dat klems_full.cal kbin(0.0,1.0,0.0,0,0,1)
0
0
Klems_dist light winglow
0
0
3 1 1 1
winglow polygon win0
0
0
12
-3.867963 -3.191139 2.4
-3.867963 -3.191139 0.9
-5.497963 -3.191139 0.9
-5.497963 -3.191139 2.4
winglow polygon win1
0
0
12
-0.975422 -3.191139 2.4
-0.975422 -3.191139 0.9
-2.610422 -3.191139 0.9
-2.610422 -3.191139 2.4
#glowWin/klems12.rad (Glow material)
void brightdata Klems_dist
4 noop ./glowWin/klems12.dat klems_full.cal kbin(0.0,1.0,0.0,0,0,1)
0
0
Klems_dist glow winglow
0
0
4 1 1 1 0
winglow polygon win0
0
0
12
-3.867963 -3.191139 2.4
-3.867963 -3.191139 0.9
-5.497963 -3.191139 0.9
-5.497963 -3.191139 2.4
winglow polygon win1
0
0
12
-0.975422 -3.191139 2.4
-0.975422 -3.191139 0.9
-2.610422 -3.191139 0.9
-2.610422 -3.191139 2.4
Command Lines:
Light material
oconv -f glowWin/klems12.rad materials.rad Off_scene.rad > m.oct
rpict -vf views/view.vf -t 5 -aa 0.10 -ab 8 -ad 2000 -lw 0.0005 -x 800 -y 800 m.oct > m.hdr
Glow material
oconv -f glowWin/klems12L.rad materials.rad Off_scene.rad > mL.oct
rpict -vf views/view.vf -t 5 -aa 0.10 -ab 8 -ad 2000 -lw 0.0005 -x 800 -y 800 mL.oct > mL.hdr
Results:
Rendering Time (Light): 5m40.401s
Rendering Time(Glow): 3m0.233s