Radiance-general Digest, Vol 141, Issue 20

Hi Christopher,
Thank you for your mail.My question was on glazed surfaces in regards to pottery used for interior cladding. The surface seems quite specular and will have great influence on how to plan the lighting design and in special the artificial lighting. I am planning to have someone help me do measurement on the material to help me describe the surface correctly in means of RGB reflectance and specularity for use in Radiance.Have a nice weekend :slight_smile:

Best Regards
Per Haugaard

···

Den 21:01 fredag den 20. november 2015 skrev "[email protected]" <[email protected]>:

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Today's Topics:

1. Re: How to represent a glazed surface in radiance
(Christopher Rush)
2. Re: How to represent a glazed surface in radiance (Greg Ward)

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Message: 1
Date: Fri, 20 Nov 2015 17:47:16 +0000
From: Christopher Rush <[email protected]>
To: Radiance general discussion <[email protected]>
Subject: Re: [Radiance-general] How to represent a glazed surface in
radiance
Message-ID:
<88079A360FAC7441AE93ECBF619982362997DCC0@AMXExMb02.global.arup.com>
Content-Type: text/plain; charset="us-ascii"

Per,
For a little extra clarity, when you say "glazed" are you talking about glazed surface such as glazed terra cotta or similar, such as the way you would use the term in reference to pottery? Or are you referring to "glazed" such as being framed and covered in glass, like an opaque back-painted glass wall?

Greg,
If it were a glass with opaque paint on the back side, would you still say the 0.06 specularity would represent the mirror-like reflections from the smooth glass surface?

If it were glass with any type of reflective treatment it could obviously have higher specularity. What if the front face of the glass is 0.06 specularity but the wall behind the glass could also be high gloss paint and add another 0.06?

I'm probably getting beyond the level of what's possible to estimate without talking about specific materials. But maybe there's a little extra of the theory behind it to understand.

-----Original Message-----
From: Greg Ward [mailto:[email protected]]

Unless the glaze is metallic, in which case using "metal" would be better to specify the specular color. Even with a glazed surface, a non-metallic material shouldn't have a specularity above about 0.06 to be realistic.

-Greg
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Message: 2
Date: Fri, 20 Nov 2015 10:08:47 -0800
From: Greg Ward <[email protected]>
To: Radiance general discussion <[email protected]>
Subject: Re: [Radiance-general] How to represent a glazed surface in
radiance
Message-ID: <[email protected]>
Content-Type: text/plain; charset=us-ascii

A regular piece of glass has about 4% front-surface reflection, so glazing a material (where you create a single dielectric interface) typically matches this 4%. If the outer surface is smooth, which is the general reason you would glaze something, then you get nice highlights due to low scattering rather than the amount of light that is reflected. The amount of light reflected also increases towards grazing due to Fresnel's law, which is modeled correctly by "metal" and "plastic" when the roughness is zero.

To get two dielectric surfaces, which would add to 8% or so as you suggest, you would need the coating to not quite meld with the underlayer. This is what plastic wrap looks like on a surface, and is not generally what people go for when glazing ceramics, etc.

Cheers,
-Greg

From: Christopher Rush <[email protected]>
Subject: Re: [Radiance-general] How to represent a glazed surface in radiance
Date: November 20, 2015 9:47:16 AM PST

Per,
For a little extra clarity, when you say "glazed" are you talking about glazed surface such as glazed terra cotta or similar, such as the way you would use the term in reference to pottery? Or are you referring to "glazed" such as being framed and covered in glass, like an opaque back-painted glass wall?

Greg,
If it were a glass with opaque paint on the back side, would you still say the 0.06 specularity would represent the mirror-like reflections from the smooth glass surface?

If it were glass with any type of reflective treatment it could obviously have higher specularity. What if the front face of the glass is 0.06 specularity but the wall behind the glass could also be high gloss paint and add another 0.06?

I'm probably getting beyond the level of what's possible to estimate without talking about specific materials. But maybe there's a little extra of the theory behind it to understand.

------------------------------

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End of Radiance-general Digest, Vol 141, Issue 20
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