Hi Carsten.
I have completed my initial simulations on the daylighting facade, and for sunny skies the simulation look very good. Much better than when done with vanilla radiance (if you want me to send you any images then let me know). I have used a photon port on the outer pane of glass to direct photons into the room and simulation times are not too long. I do inevitably have a couple of questions though:
My simulations work well with sunny skies, but when i try an overcast sky the results look terrible. Very blotchy as if not many photons are making it into the scene. I have tried upping the number of global and caustic photons but this does not help. Is there a problem with photon mapping and diffuse skies. I have looked though all the literature i could find but saw no reference to photon mapping being innappropriate for overcast conditions.
Second question is the speed of radzilla. It compares well with vanilla radiance when neither are compiled with any special compile flags however I can speed up my vanilla installation considerably with compile flags but they have no effect on radzilla. Do you know of any compile flags I could try to speed things up a bit.
Lastly I have tried the -apm mkpmap option described in Roalnds manual to set the maximum number of bounces before a photon is discounted. This gives me an error in radzilla though. Has it yet to be implemented or does it have another name.
And really lastly many thanks for providing this software.
Ryan
ยทยทยท
--
Dr Ryan Southall,
Senior Research Associate,
The Martin Centre,
6 Chaucer Rd,
Cambridge.
CB2 2EB.
Tel: (01223) 331714
Fax: (01223) 331701
Email: [email protected]