8GB?! Uhm, yeah. =) Mesh is efficient, but an 8GB one will definitely give you headaches. If you can break that thing down to a smaller module and array it using xform you will be happier...
- Rob
···
On 2/9/15, 1:24 PM, "Mostapha Sadeghipour" <[email protected]<mailto:[email protected]>> wrote:
Hi Radiance community,
I'm trying to generate a BSDF file from a very dense mesh.
The Radiance file is around 8 GB and when I try to generate the .xml file using gebBSDF it gives me the "out of object space error"
Oconv: system - out of object space: Not enough space error
Could not compile scene
I found an old discussion about the same warning which suggests some changes to source code (http://radsite.lbl.gov/radiance/digests_html/v1n1.html). I wonder if there is an easier way to address this issue?
A smarter solution is probably to create a smaller part of the panel and copy it around (which is what I'm going to do next) but I wanted to make sure that I need to do so.
Thanks,
Mostapha
Thanks Rob and Greg,
I use a triangulated mesh which is not generated by Radiance. Is this
something special about Radiance's triangle mesh?
I will try to break down the geometry. I was trying to avoid the edge
effect by modeling it all at once.
Mostapha
···
On Mon, Feb 9, 2015 at 3:46 PM, Greg Ward <[email protected]> wrote:
Are you using a Radince triangle mesh? If not, try obj2mesh to convert
it. (Gensurf has a -o option to couple with it.)
-Greg
Sent from my iPad
On Feb 9, 2015, at 12:24 PM, Mostapha Sadeghipour <[email protected]> > wrote:
Hi Radiance community,
I'm trying to generate a BSDF file from a very dense mesh.
The Radiance file is around 8 GB and when I try to generate the .xml file
using gebBSDF it gives me the "out of object space error"
Oconv: system - out of object space: Not enough space error
Could not compile scene
I found an old discussion about the same warning which suggests some
changes to source code (
http://radsite.lbl.gov/radiance/digests_html/v1n1.html\). I wonder if
there is an easier way to address this issue?
A smarter solution is probably to create a smaller part of the panel and
copy it around (which is what I'm going to do next) but I wanted to make
sure that I need to do so.
Thanks,
Mostapha
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
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Great! I have it as an .obj file. I will give it a try then.
Thanks,
- Mostapha
···
On Mon, Feb 9, 2015 at 4:19 PM, Greg Ward <[email protected]> wrote:
Radiance triangle meshes cut down memory requirements by a factor of three
or so. If you can get your mesh into Wavefront OBJ formant, obj2mesh can
take it from there.
-G
Sent from my iPad
On Feb 9, 2015, at 1:15 PM, Mostapha Sadeghipour <[email protected]> > wrote:
Thanks Rob and Greg,
I use a triangulated mesh which is not generated by Radiance. Is this
something special about Radiance's triangle mesh?
I will try to break down the geometry. I was trying to avoid the edge
effect by modeling it all at once.
Mostapha
On Mon, Feb 9, 2015 at 3:46 PM, Greg Ward <[email protected]> wrote:
Are you using a Radince triangle mesh? If not, try obj2mesh to convert
it. (Gensurf has a -o option to couple with it.)
-Greg
Sent from my iPad
On Feb 9, 2015, at 12:24 PM, Mostapha Sadeghipour <[email protected]> >> wrote:
Hi Radiance community,
I'm trying to generate a BSDF file from a very dense mesh.
The Radiance file is around 8 GB and when I try to generate the .xml file
using gebBSDF it gives me the "out of object space error"
Oconv: system - out of object space: Not enough space error
Could not compile scene
I found an old discussion about the same warning which suggests some
changes to source code (
http://radsite.lbl.gov/radiance/digests_html/v1n1.html\). I wonder if
there is an easier way to address this issue?
A smarter solution is probably to create a smaller part of the panel and
copy it around (which is what I'm going to do next) but I wanted to make
sure that I need to do so.
Thanks,
Mostapha
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
obj2mesh also gives me a similar error:
system - out of memory in newvn: Not enough space
Mostapha
···
On Mon, Feb 9, 2015 at 4:22 PM, Mostapha Sadeghipour <[email protected]> wrote:
Great! I have it as an .obj file. I will give it a try then.
Thanks,
- Mostapha
On Mon, Feb 9, 2015 at 4:19 PM, Greg Ward <[email protected]> wrote:
Radiance triangle meshes cut down memory requirements by a factor of
three or so. If you can get your mesh into Wavefront OBJ formant, obj2mesh
can take it from there.
-G
Sent from my iPad
On Feb 9, 2015, at 1:15 PM, Mostapha Sadeghipour <[email protected]> >> wrote:
Thanks Rob and Greg,
I use a triangulated mesh which is not generated by Radiance. Is this
something special about Radiance's triangle mesh?
I will try to break down the geometry. I was trying to avoid the edge
effect by modeling it all at once.
Mostapha
On Mon, Feb 9, 2015 at 3:46 PM, Greg Ward <[email protected]> wrote:
Are you using a Radince triangle mesh? If not, try obj2mesh to convert
it. (Gensurf has a -o option to couple with it.)
-Greg
Sent from my iPad
On Feb 9, 2015, at 12:24 PM, Mostapha Sadeghipour <[email protected]> >>> wrote:
Hi Radiance community,
I'm trying to generate a BSDF file from a very dense mesh.
The Radiance file is around 8 GB and when I try to generate the .xml
file using gebBSDF it gives me the "out of object space error"
Oconv: system - out of object space: Not enough space error
Could not compile scene
I found an old discussion about the same warning which suggests some
changes to source code (
http://radsite.lbl.gov/radiance/digests_html/v1n1.html\). I wonder if
there is an easier way to address this issue?
A smarter solution is probably to create a smaller part of the panel and
copy it around (which is what I'm going to do next) but I wanted to make
sure that I need to do so.
Thanks,
Mostapha
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
Just to let you guys know, I faced a similar issue a few days ago, in a
very small project. Not sure how I solved it, though. I work on OSX
Yosemite.
It.is all I can say right now... hope it helps!
···
El feb 9, 2015 6:39 PM, "Mostapha Sadeghipour" <[email protected]> escribió:
obj2mesh also gives me a similar error:
system - out of memory in newvn: Not enough space
Mostapha
On Mon, Feb 9, 2015 at 4:22 PM, Mostapha Sadeghipour < > [email protected]> wrote:
Great! I have it as an .obj file. I will give it a try then.
Thanks,
- Mostapha
On Mon, Feb 9, 2015 at 4:19 PM, Greg Ward <[email protected]> wrote:
Radiance triangle meshes cut down memory requirements by a factor of
three or so. If you can get your mesh into Wavefront OBJ formant, obj2mesh
can take it from there.
-G
Sent from my iPad
On Feb 9, 2015, at 1:15 PM, Mostapha Sadeghipour <[email protected]> >>> wrote:
Thanks Rob and Greg,
I use a triangulated mesh which is not generated by Radiance. Is this
something special about Radiance's triangle mesh?
I will try to break down the geometry. I was trying to avoid the edge
effect by modeling it all at once.
Mostapha
On Mon, Feb 9, 2015 at 3:46 PM, Greg Ward <[email protected]> wrote:
Are you using a Radince triangle mesh? If not, try obj2mesh to convert
it. (Gensurf has a -o option to couple with it.)
-Greg
Sent from my iPad
On Feb 9, 2015, at 12:24 PM, Mostapha Sadeghipour < >>>> [email protected]> wrote:
Hi Radiance community,
I'm trying to generate a BSDF file from a very dense mesh.
The Radiance file is around 8 GB and when I try to generate the .xml
file using gebBSDF it gives me the "out of object space error"
Oconv: system - out of object space: Not enough space error
Could not compile scene
I found an old discussion about the same warning which suggests some
changes to source code (
http://radsite.lbl.gov/radiance/digests_html/v1n1.html\). I wonder if
there is an easier way to address this issue?
A smarter solution is probably to create a smaller part of the panel
and copy it around (which is what I'm going to do next) but I wanted to
make sure that I need to do so.
Thanks,
Mostapha
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
maybe a silly thing but sometimes the issue is that every polygon is a separate mesh into the same obj file (I think rhino does that with some export settings).
try exporting a small portion and see if this is the case (open the file with a text editor and see), if so then the memory is taken by several repetition of the same lines and it is easy to fix.
anyway good luck, 8GB is quite a record for sure… you may need to break it in pieces or reduce mesh resolution...
G
···
On 9 Feb 2015, at 21:37, Mostapha Sadeghipour <[email protected]> wrote:
obj2mesh also gives me a similar error:
system - out of memory in newvn: Not enough space
Mostapha
On Mon, Feb 9, 2015 at 4:22 PM, Mostapha Sadeghipour <[email protected]> wrote:
Great! I have it as an .obj file. I will give it a try then.
Thanks,
- Mostapha
On Mon, Feb 9, 2015 at 4:19 PM, Greg Ward <[email protected]> wrote:
Radiance triangle meshes cut down memory requirements by a factor of three or so. If you can get your mesh into Wavefront OBJ formant, obj2mesh can take it from there.
-G
Sent from my iPad
On Feb 9, 2015, at 1:15 PM, Mostapha Sadeghipour <[email protected]> wrote:
Thanks Rob and Greg,
I use a triangulated mesh which is not generated by Radiance. Is this something special about Radiance's triangle mesh?
I will try to break down the geometry. I was trying to avoid the edge effect by modeling it all at once.
Mostapha
On Mon, Feb 9, 2015 at 3:46 PM, Greg Ward <[email protected]> wrote:
Are you using a Radince triangle mesh? If not, try obj2mesh to convert it. (Gensurf has a -o option to couple with it.)
-Greg
Sent from my iPad
On Feb 9, 2015, at 12:24 PM, Mostapha Sadeghipour <[email protected]> wrote:
Hi Radiance community,
I'm trying to generate a BSDF file from a very dense mesh.
The Radiance file is around 8 GB and when I try to generate the .xml file using gebBSDF it gives me the "out of object space error"
Oconv: system - out of object space: Not enough space error
Could not compile scene
I found an old discussion about the same warning which suggests some changes to source code (http://radsite.lbl.gov/radiance/digests_html/v1n1.html\). I wonder if there is an easier way to address this issue?
A smarter solution is probably to create a smaller part of the panel and copy it around (which is what I'm going to do next) but I wanted to make sure that I need to do so.
Thanks,
Mostapha
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
Thank you all. I created a smaller unit (OBJ file is ~84 MB). obj2mesh
generates a light mesh ~16 MB and genBSDF runs fine.
Mostapha
···
On Mon, Feb 9, 2015 at 4:47 PM, giulioandrea antonutto foi <[email protected] > wrote:
maybe a silly thing but sometimes the issue is that every polygon is a
separate mesh into the same obj file (I think rhino does that with some
export settings).
try exporting a small portion and see if this is the case (open the file
with a text editor and see), if so then the memory is taken by several
repetition of the same lines and it is easy to fix.
anyway good luck, 8GB is quite a record for sure… you may need to break
it in pieces or reduce mesh resolution...
G
On 9 Feb 2015, at 21:37, Mostapha Sadeghipour <[email protected]> > wrote:
obj2mesh also gives me a similar error:
system - out of memory in newvn: Not enough space
Mostapha
On Mon, Feb 9, 2015 at 4:22 PM, Mostapha Sadeghipour < > [email protected]> wrote:
Great! I have it as an .obj file. I will give it a try then.
Thanks,
- Mostapha
On Mon, Feb 9, 2015 at 4:19 PM, Greg Ward <[email protected]> wrote:
Radiance triangle meshes cut down memory requirements by a factor of
three or so. If you can get your mesh into Wavefront OBJ formant, obj2mesh
can take it from there.
-G
Sent from my iPad
On Feb 9, 2015, at 1:15 PM, Mostapha Sadeghipour <[email protected]> >>> wrote:
Thanks Rob and Greg,
I use a triangulated mesh which is not generated by Radiance. Is this
something special about Radiance's triangle mesh?
I will try to break down the geometry. I was trying to avoid the edge
effect by modeling it all at once.
Mostapha
On Mon, Feb 9, 2015 at 3:46 PM, Greg Ward <[email protected]> wrote:
Are you using a Radince triangle mesh? If not, try obj2mesh to convert
it. (Gensurf has a -o option to couple with it.)
-Greg
Sent from my iPad
On Feb 9, 2015, at 12:24 PM, Mostapha Sadeghipour < >>>> [email protected]> wrote:
Hi Radiance community,
I'm trying to generate a BSDF file from a very dense mesh.
The Radiance file is around 8 GB and when I try to generate the .xml
file using gebBSDF it gives me the "out of object space error"
Oconv: system - out of object space: Not enough space error
Could not compile scene
I found an old discussion about the same warning which suggests some
changes to source code (
http://radsite.lbl.gov/radiance/digests_html/v1n1.html\). I wonder if
there is an easier way to address this issue?
A smarter solution is probably to create a smaller part of the panel
and copy it around (which is what I'm going to do next) but I wanted to
make sure that I need to do so.
Thanks,
Mostapha
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general
_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general