Very odd.. Why do my renders not render any object apart from the floor
on the otherside of the stained glass on my Chapter house? There is
definitely a second side to the chapter house there! For some reason it
doesn't render it through glass? Any Idea what the problem is? Check out
the picture.
https://www.bris.ac.uk/fluff/u/js0754/3wonqQ8hLm8qJhhmUSMi1Q7y/sideexter
nal2-h.jpg
Ahhhh ok, makes sense... this is not what I was expecting. As the inside
is dark, and so is the glass, I was expecting the glass not to reflect
much light? What properties do I need to play with to get what I was
expecting, ie darker looking glass from the outside, not reflecting
much? You must know what I mean, like stainglass on churches, its very
murky from outside, definetly cant see much reflection in it.
Cheers guys!
John
John Sutherland wrote:
Ahhhh ok, makes sense….. this is not what I was expecting. As the inside is dark, and so is the glass, I was expecting the glass not to reflect much light? What properties do I need to play with to get what I was expecting, ie darker looking glass from the outside, not reflecting much? You must know what I mean, like stainglass on churches, its very murky from outside, definetly cant see much reflection in it…
If you're using trans for the glass, you could give it some roughness; that would help. I think there's also a .cal file that simulates a dirty surface? Both things would help your cause. Right now you have a mirror-smooth surface there, which I believe is causing your problem there.
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Rob Guglielmetti
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w. www.rumblestrip.org