I am currently working on a large architectural project, and I am facing some challenges when it comes to optimizing the lighting simulations. The building has a complex geometry with a lot of glass surfaces and varying material properties, which is making the simulations quite slow and resource-intensive.
Does anyone here have any tips or best practices for speeding up the simulation process without sacrificing too much accuracy? Any advice on managing complex scenes would be super helpful.
It would be helpful if you gave some more details of your challenges. Are you including electric light sources, or just daylight? Are you performing annual simulations? What other materials have you looked at? (I am puzzled by the “Top Microsoft Certifications” link.)
Any example outputs can be included as JPEGs if you can illustrate your problem.
I have been working recently on an acceleration method for large models with many light sources. If you or anyone has a model they can offer up for experiments, I will be happy to share my results.
I just checked in the experimental method for accelerating computations in large models with many light sources. Unfortunately, it’s not particularly straightforward to apply in its current incarnation, so you will need some help and additional code from me if you want to try it out.
If anyone is interested in giving this a spin, please post here and/or get in touch with me directly via email or PM.
This is of great interest to me. I do happen to simulate relatively large scenes with an adequate level of geometrical detail. These also consist of multiple light sources, so we have a match :P.
I can share additional information if you are interested.
That’s great! Would love to give this a go in the next couple of weeks. I will send you an e-mail about it when I have a moment to tell you what I need, or what you’ll need on your end if you want to try it yourself.