In the end, this is the illum modifier... *I wonder about the src_theta *parameter
void brightdata noGeo_illum_dist
4 boxcorr noGeo_illum.dat source.cal src_theta
0
4 1 0.1 0.1 0.1 # 1, dimx, dimy, dimz
2015-11-11 17:56 GMT-03:00 Germ�n Molina Larrain <germolinal@gmail.com <mailto:germolinal@gmail.com>>:
Hi Greg,
Thanks very much for the information. I tried what you said, and I
think that you might be slightly wrong.
- At First I did what you said... multiplied the original A1 value
in brightdata (127.324) by Pi and by R2 (0.05*0.05) and the
returned number was ridiculously close to 1, which is the -m
option I input.
- I checked the surce.cal file, and the boxcorr requires A1, A2,
A3 and A4... the first one being a multiplier and the others being
the length, width and depth of the box. Using A1...A4 = 1 0.1 0.1
0.1, I got the following results
TOP VIEW
<https://drive.google.com/file/d/0B2NfkTSl19hQVkdzN1JlWFllcE0/view>
BOTTOM VIEW
<https://drive.google.com/file/d/0B2NfkTSl19hQVXRvTXRWYV9hR2s/view?usp=sharing>
One of them is using just ies2rad , the second is using ies2rad -i
0.05 and the third one is transforming this to a box as explained
before.... *THEY LOOK GOOD TO ME...?*
I think the area and that kind of things has to be used for planar
surfaces. right? I mean, for when we do crazier boxes...?
Regards,
Germ�n
2015-11-11 16:40 GMT-03:00 Greg Ward <gregoryjward@gmail.com
<mailto:gregoryjward@gmail.com>>:
Hi Germ�n,
Yes, it is a little more complicated, and you are right to
worry about normals! Actually, it is the projected area that
matters, which for the sphere is (mostly) constant. The main
thing you need to do is to compute a first real brightdata
argument (A1) equal to the existing one produced by ies2rad,
multiplied by PI*R*R, where R is the radius of the original
sphere. Multiplying the value thus by the projected area of
the emitter gets you back to radiant intensity. Then, use the
"boxcorr" function as the first string argument to the
brightdata primitive in order that this radiant intensity is
divided by the projected area in the appropriate direction
during rendering.
It would be prudent to verify the results by rendering
illuminance in a large sphere around the light source before
and after, just to make sure neither of us messed up!
Cheers,
-Greg
*From: *Germ�n Molina Larrain <germolinal@gmail.com
<mailto:germolinal@gmail.com>>
*Subject: *Re: [Radiance-general] Luminaire modelling using
Radiance
*Date: *November 11, 2015 9:29:48 AM HST
*
Hello again guys,
I have a question now.... I have been reading about all this,
and I would like to input geometry surrounded by illum.
However, ies2rad seem to only be able to generate a Sphere.
How do I try this with different shapes? (i.e. a box) is it
just a matter of deleting the Sphere and put a lot of
Polygons with the same modifier? I am worried about normals
and stuff like that.
I hope I made myself clear, haha
Regards,
Germ�n
2015-08-10 10:24 GMT-03:00 Germ�n Molina Larrain
<germolinal@gmail.com <mailto:germolinal@gmail.com>>:
well, thanks a lot guys! I have a lot to read, write, try
and see now.... I will let you guys know how this goes
and come back with a lot of new questions, haha.
Best,
Germ�n
2015-08-08 19:52 GMT-03:00 Randolph M. Fritz
<rmfritz3@gmail.com <mailto:rmfritz3@gmail.com>>:
"Further to Randolph�s post, the idea is to wrap the
luminaire
geometry as tightly as possible using the shapes
Randolph mentioned,
but this enveloping geometry will have *illum*
applied to it, not
glow"
Duh. Rob is, of course, quite correct.
--
Randolph M. Fritz, Lighting Design and Simulation
+1 206 390 4477 <tel:%2B1%20206%20390%204477> ||
rmfritz3@gmail.com <mailto:rmfritz3@gmail.com>
On Sat, Aug 8, 2015 at 1:59 PM, Rob Guglielmetti >> <rob.guglielmetti@gmail.com >> <mailto:rob.guglielmetti@gmail.com>> wrote:
> Thomas has great info on lamp color and using
replmarks. Further to
> Randolph�s post, the idea is to wrap the luminaire
geometry as tightly as
> possible using the shapes Randolph mentioned, but
this enveloping geometry
> will have *illum* applied to it, not glow. The glow
is used to illuminate
> the luminaire geometry itself so that it appears
realistic in a rendering.
> You apply glows to the lamp objects in the
luminaire generally, or you could
> apply them to any shades or lenses in the luminaire.
>
> The luminous intensity of the illum is derived from
the input lumens in the
> IES file and is modulated by a few cal files, which
use the candela values
> from the IES file. The lamp color utility can give
you reasonable values to
> use for the glows, based on lamp input lumens.
Again, the glows illuminate
> the local luminaire geometry, and the illums
actually illuminate the space.
> The ileum material is invisible when viewed
directly, which is why you need
> the glows to make the luminaries appear correct in
a rendering. The flux
> from the glow also does not make it past the illum
geometry and so it does
> not contribute to the scene illumination or any
calculations.
>
> There is some info on using illums and glows here:
>
http://www.rumblestrip.org/using-the-illum-material-for-smoother-renderings-in-radiance/
>
> I did a bunch of crap with different illum geometry
and cal files
> (lboxcorr.cal et al.) and got pretty good at
picking the best ones for the
> jobs at hand (wall mounted sconces and stuff like
that can be tricky to get
> looking �right�), but never got around to posting a
summary on that stuff. A
> good place to start is just running a few different
luminaire types though
> ies2rad and see what you get, and then play with
the output files from
> there.
>
> Are we having fun yet?
>
> -Rob
>
> From: Randolph M. Fritz <rmfritz3@gmail.com
<mailto:rmfritz3@gmail.com>>
> Reply: Radiance general discussion
<radiance-general@radiance-online.org
<mailto:radiance-general@radiance-online.org>>>
> Date: August 8, 2015 at 2:32:01 PM
> To: Radiance general discussion
<radiance-general@radiance-online.org
<mailto:radiance-general@radiance-online.org>>>
> Subject: Re: [Radiance-general] Luminaire
modelling using Radiance
>
> The basic technique is to wrap the visible geometry
of the luminaire, if
> any, with a glow in a simple shape that actually
radiates the light. The
> glow is transparent, so that the geometry can be
seen, and direct
> illumination does not pass through the glow, so
light can be used internal
> to the glow to give the luminaire a realistic look.
>
> The glow geometry and description may be generated
by ies2rad. IIRC only
> four shapes are supported: sphere, rectangular,
cuboid (box), and thin disc.
>
> Ies2rad does not support eulumdat and again, IIRC,
has not been updated to
> support the latest IES photometry standard, LM-63-02.
>
> --
> Randolph M. Fritz, Lighting Design and Simulation
> +1 206 390 4477 <tel:%2B1%20206%20390%204477> ||
rmfritz3@gmail.com <mailto:rmfritz3@gmail.com>
>
> On Sat, Aug 8, 2015 at 7:46 AM, Thomas Bleicher >> <tbleicher@gmail.com <mailto:tbleicher@gmail.com>> wrote:
>> Hi German.
>>
>> The most important information you need you will
find in the ies2rad man
>> page. In general you use it to create a library of
luminaire *.rad and
>> *.dat
>> files which you can later reference into your
scenes via xform. I found it
>> more convenient and flexible for my exporters to
create files with
>> triangular markers and use "!replmarks ..." to
place multiple luminaire
>> files. That way you can later replace all
luminaires in an array with a
>> single change in the scene file.
>>
>> When you write a plugin you have to pay attention
to the units of the ies
>> file and adjust the -d parameter accordingly.
Unfortunately ies2rad
>> doesn't
>> read that information from the file.
>>
>> The geometry in IES files is limited to discs,
ovals, rectangles and
>> extrusions of these shapes. Mostly you will find
the 2 dimensional shapes
>> for recessed and spot lights while the 3
dimensional shapes are used for
>> pendants (boxes and cylinders). If you want to
avoid these crude things in
>> your model and use detailed geometry instead (from
a dxf file, for
>> example)
>> then you use the -i option to create an illum
sphere. The sphere will be
>> used with the luminance data generated from the
ies file. You have to
>> place
>> the detailed geometry of fixture into the sphere
yourself. ies2rad doesn't
>> do that for you.
>>
>> I found that geometry provided by manufacturers is
very detailed and can
>> lead to problems in large models. MGF geometry
information is extremely
>> rare.
>>
>> You can use the -t option to set the lamp type.
This defines the color
>> temperature. The -m option allows you to set a
maintenance factor that all
>> artificial lighting calculations require. Not that
some lamp type entries
>> in
>> the lamp.tab file already include a correction
factor for the lamp so you
>> have to take this into account when calculating
the final value of -m. I
>> found it safest to use "-t WHITE" (which does not
have a correction) and
>> lump all the efficiency reductions and maintenance
factors together into a
>> single -m value.
>>
>> European manufacturers provide are more likely to
provide Eulumdat file
>> specs for their luminairs. Sometimes they convert
these for you into IES
>> files. If you can only get LDT files you can use
DIALUX or something
>> similar
>> to convert the LDT to IES files. It used to offer
this option a few year
>> ago, at least. There may be other converters out
there, but I don't
>> remember
>> the names.
>>
>> Hth, Thomas
>>
>> On Fri, Aug 7, 2015 at 2:09 PM, Germ�n Molina Larrain >> >> <germolinal@gmail.com <mailto:germolinal@gmail.com>> >> >> wrote:
>>>
>>> Hello everyone,
>>>
>>> I think this might be a silly question, but I
actually have not found too
>>> much information on how to model luminaires using
Radiance... I am asking
>>> this because I want to add this feature to the
plugin I am developing.
>>>
>>> What is the recommended method for modelling
luminaires in Radiance? I
>>> intend to use IES files as input. Hopefully I
would also have the
>>> geometry,
>>> but I have to consider cases when this is not
available.
>>>
>>> I know there is an IES2RAD program, but I am not
quite sure how general
>>> it
>>> is. Also, I have heard about the use of illums (a
sphere, for example)
>>> that
>>> covers the entire luminaire....?
>>>
>>> I am kind of lost, so if someone could give me a
hint, I would really
>>> appreciate it.
>>>
>>> Also, if someone know where to find information
about IES files and their
>>> format, that would also be really helpful.
>>>
>>> THANKS
>>>
>>> Germ�n
>>>
>>> _______________________________________________
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