# Irradiance due to a sphere and circular surface light sources

Hi Greg,
Thank you for the confirmation. This mostly clears up my misunderstanding of radiance, the radiometry term.
Kind Regards,
Andrei

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From: Greg Ward [mailto:[email protected]]
Sent: Wednesday, January 06, 2016 4:42 PM
Subject: Re: [Radiance-general] Irradiance due to a sphere and circular surface light sources

Hi Andrei,

That's correct. Radiance is not just a nice name for a lighting simulation, it's also a handy unit that doesn't depend on geometry. Had I used watts (for flux) directly in the specification of light sources, then the values would have to be modified with every change in length units or geometric scale. Instead, we use watts/steradian/meter^2 (radiance) and the value is constant for a diffuse light source and doesn't change with scale or direction (unless you create a pattern on top of it).

Cheers,
-Greg

From: "Kolomenski, Andrei (JSC-SF311)[WYLE LABORATORIES, INC.]" <[email protected]<mailto:[email protected]>>

Subject: Re: [Radiance-general] Irradiance due to a sphere and circular surface light sources

Date: January 6, 2016 12:24:15 PM PST

Hi Greg,
Thank you for the response!
Intuitively, I do understand the detector sees the same circular shape and the same subtended solid angle for both a sphere and a ring. My confusion comes from the way the light primitive is applied to the geometry. In both cases I assign a radiance value of 10 W/sr.m^2 to the light source geometry. My misconception was I assumed that the given radiance value is evenly distributed across the entire geometry surface and accompanying solid angle. Apparently, it is not. It appears to me that the assigned radiance value is a constant radiance value assigned to each infinitesimal surface area element on the light source surface, or pixel if viewing with rpict. Does this interpretation sound correct?

Andrei

From: Greg Ward [mailto:[email protected]]
Sent: Wednesday, January 06, 2016 12:19 PM
Cc: Maida, James C. (JSC-SF311); Clark, Toni A. (JSC-SF)[WYLE LABORATORIES, INC.]
Subject: Re: [Radiance-general] Irradiance due to a sphere and circular surface light sources

Hi Andrei,

While it may seem confusing, it is the projected solid angle that matters to irradiance, and this corresponds to the visible disc of the light source rather than the total surface area, which is why you get the same answer for a ring as a sphere light source in Radiance. If you think about it, the emitted radiance of a diffuse source does not change with position or inclination on the emitter, so all that matters is the shape as visible from the point on the surface where you are calculating irradiance. In either case, that point sees a disk off in the distance -- it can't tell if it's a circle or a sphere. The light that arrives from either is the same.

What *is* different is the total light emitted from the two sources. The sphere will emit 4 times as much light because it will have the same effective brightness in all directions, where the total light from the ring will fall off as the cosine of the angle to its normal, and will be zero for the back-side.

Cheers,
-Greg

From: "Kolomenski, Andrei (JSC-SF311)[WYLE LABORATORIES, INC.]" <[email protected]<mailto:[email protected]>>

Subject: [Radiance-general] Irradiance due to a sphere and circular surface light sources

Date: January 6, 2016 8:05:59 AM PST