I have never been able to render final images better than the default
view. If I try to set it to what seems a sensible next quantum leap up
it dies the death of a gigabyte memory model on a megabyte machine.
Is there some wierd cube law here? Is it actually not possible to do
better than 512x512 images? 1024x1024 don't work for me.
(the sizes are notional. Its been a while)
Also, some of the *wonderful* textures such as the finer woodgrains
have very odd effects on time to compute. Is there a FAQ like known
set of textures to avoid for fast render?
Also Also wik: I did a kitchen with a mix of off-white and brushed steel
aluminimum surfaces. I found that the amount of colour picked up by
'gloss' surfaces was increadibly high, but if I didn't select off-whites
for detailed surfaces like tongue-and-groove wood, I got huge brightspots
which wiped out the image unless I wound back the lightbulbs to 5 watt
railway specials. I know that the chrome tap is reflecting part of a
perfectly rendered image of the lightbulb onto every shiny surface within
a 40 foot radius, but now I'm over 40 I can't see those little images
unless I stand real close. Does radiance have to render them? isn't
there some middle ground where it does high definition for some things
but not others?
(I am not a professional. I do not depend on this software. If you do,
and need it to remain pure, I don't disagree. I love this package and think
its one of the neatest bits of s/w I have ever seen, its more critique
than real comment/feature request)
cheers
-George