Hi Vaib,
Yes, that's generally how folks do it with Radiance, is rotate the sky to
mimic an off-axis building footprint. It's done for the reasons you cite,
as well as for efficiency in the octree. There are a few posts on this on
the archives.
- Googs
From: Vaib <[email protected]<mailto:[email protected]>>
Reply-To: Radiance discussion <[email protected]
<mailto:[email protected]>>
Date: Wednesday, February 12, 2014 at 3:34 PM
To: Radiance discussion <[email protected]<mailto:
[email protected]>>
Subject: Re: [Radiance-general] How to parse room dimensions from .rad
model ?
Thank you Dr.Greg. It makes sense now.
I am just curious to know your opinion on changing the site's North by
rotating the Sky. Do you think it is a good practice? Because on rotating
the building/room, one cannot take full advantage of other good programs
such as getbbox and/or getinfo -d.
On 12 February 2014 23:18, Greg Ward <[email protected]<mailto: > [email protected]>> wrote:
The size returned by "getinfo -d octree" is the cube side length, which is
of course the same in all three dimensions.
-Greg
From: Vaib <[email protected]<mailto:[email protected]>>
Date: February 12, 2014 2:08:22 PM PST
getbbox will solve the issue at hand. Rooms/scenes are mostly right
rectangular prism; and also they are normally kept aligned with principal
axes, only the sky (if with sun) is rotated to change the North. I guess,
to rotate the sky instead of the scene must be preferred for modeling
architectural scenes in Radiance.
Further, just out of curiosity: getinfo -d foo.oct gives [Xmin, Ymin,
Zmin, Size] of the bounding cube (I guess cuboid too?). I couldn't figure
what does Size mean? Is it Xmax or Y/Zmax?
Thank you for your time!
Best regards,
Vaib
On 7 February 2014 18:47, Greg Ward <[email protected]<mailto: > [email protected]>> wrote:
Yes, let's keep this on the general mailing list. The dev list is
primarily for development/debugging issues.
The getbbox command will give you a tight box (right rectangular prism) on
the entire scene, whereas oconv will report an enclosing cube. However,
this won't help you much if your space is non-rectangular or not
axis-aligned.
A general tool for extracting the walls from a room is technically the 3-D
convex hull problem. There are programs out there to compute this, but I
haven't played with them.
Best,
-Greg
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