Hallo dear Radiance community,
for a glare study, I was asked at a later time, to consider the influence of a full closed perforated metal venetian blind.
I close in for help on this, because I am not that well versed in creating materials in Radiance.
I need to create this blind and I have this info:
- circle perforation: 1,5mm
- distance between perforation: 3.5mm
- thickness: 0.7mm
- metal reflectance: 0.16 (RGB)
I found this perforated material in my HB library which might help, but how do I replicate my data (perforation diameter and perforation distance) in this Radiance material?
void metal mesh_material
0
0
5 0.16 0.16 0.16 0.9 0.0
void mixfunc y_perforation
6 mesh_material void y_hole perforate.cal -s 0.03
0
1 0.02
I thank those who could help me