Hello,
I have five questions about the five-phase method tutorial (version 2.2)
(available at:
http://www.radiance-online.org/learning/tutorials/fivephasetutorialfiles/Tutorial-FivePhaseMethod_v2.pdf)
that I would appreciate if you could help me with:
1- In the tutorial, a single polygon (relative to the outline of the
glazing surface) is modeled in the scene at the exterior side of the
window. This polygon is referenced to generate the daylight matrix. A
second polygon is modeled in the scene on the interior side of the window
and it is referenced to calculate the view matrix.
I was wondering if I could generate two identical co-planar polygons where
the normal vector of one polygon is looking at the interior side and the
normal vector of the other polygon looks at the exterior side to be
referenced, respectively, for the view matrix and daylight matrix
calculations? if so, would it still be necessary to model the thickness of
the walls hosting fenestration systems in the simulation scene?
2- What is the "proxy geometry" in the five-phase method? is the "proxy
geometry" exclusively a reference to the polygon at the interior side of
the window system that is assigned a BSDF material?
or is the "proxy geometry" a reference to the 3D geometry of the venetian
blinds (or any other type of shading layer of the fenestration system) in
the scene?
3- what is the "thickness" as the first parameter in the Radiance BSDF
material type referring to? is it measured as the distance between the
daylight matrix polygon on the exterior side of the window and the view
matrix polygon at the interior side?
or does "thickness" refer to the depth of the entire fenestration system
including the glazing panes and any shading layers?
4- If I model the mullions defining the edge condition of any individual
glazing pane in 3D scene, what would be the difference between using LBNL's
Window to generate a BSDF file and using genBSDF?
5- What would be the difference between using a BSDF file based on Klem's
division scheme with higher resolution (where each Klem's patch is
subdivided to 4 new patches) and using a tensor tree BSDF?
Thank you,
Alireza