Big Radiance rendering on HiPerWall

Radiance fans,

I thought some of you may be interested in this. HiPerWall just recently displayed a 32k x 32k image that I made with Radiance. A lower-resolution print was on display at SIGGRAPH 2006, and I sent UC-Invine the full-resolution render about 6 months ago.

Mark
[email protected]

Hey Mark,

That is awesome!

How did you generate the geometry? How did you decide how to light the scene? How long did your scene take to to render?

-Jack de Valpine

Mark Stock wrote:

···

Radiance fans,

I thought some of you may be interested in this. HiPerWall just recently displayed a 32k x 32k image that I made with Radiance. A lower-resolution print was on display at SIGGRAPH 2006, and I sent UC-Invine the full-resolution render about 6 months ago.

Mark
[email protected]

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http://www.radiance-online.org/mailman/listinfo/radiance-general

--
# Jack de Valpine
# president
#
# visarc incorporated
# http://www.visarc.com
#
# channeling technology for superior design and construction

Yeah Mark, that is really cool, as usual. Your stuff stands as one of the most interesting applications of Radiance, physics, and art. I love it. And like Jack, I'd love to hear more about the process of generating and rendering the model, if you have time to share!

- Rob

···

On Mar 18, 2008, at 7:26 PM, Jack de Valpine wrote:

Hey Mark,

That is awesome!

How did you generate the geometry? How did you decide how to light the scene? How long did your scene take to to render?

Is there a version we can view?

That is pretty amazing, really - a testament to Radiance and your skillz.

Kirk

···

On Mar 18, 2008, at 9:02 PM, Mark Stock wrote:

Radiance fans,

I thought some of you may be interested in this. HiPerWall just recently displayed a 32k x 32k image that I made with Radiance. A lower-resolution print was on display at SIGGRAPH 2006, and I sent UC-Invine the full-resolution render about 6 months ago.

Mark
[email protected]

_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general

Jack, Rob,

I did a short talk about building the piece at SIG06, and again (with a little more detail, and more production images) to an art group here in Boston last year. Here are both PDFs:

http://mark.technolope.org/image/sketches_0621_Mark_Stock.pdf
(start at page 10)

http://mark.technolope.org/image/talk_collusion/collision_talk_5.pdf
(start at page 35)

In summary:

How did you generate the geometry?

My fluid PhD code made the underlying mesh, a simple custom program created an open-topped box above every triangle.

How did you decide how to light the scene?

I wanted an alien sky, so I used my skycolor.cal file with a pink zenith and colder (bluish) horizon. Actually, there must have been an error in the .cal file, because the horizon is pretty noisy. I didn't fix it because it added some nice, odd colors to the polygons that were facing down.

How long did your scene take to to render?

602 hours. I think I spread the job across two single-core machines that I have here at home.

Mark

···

On Tue, 18 Mar 2008, Jack de Valpine wrote:

Hey Mark,

That is awesome!

How did you generate the geometry? How did you decide how to light the scene? How long did your scene take to to render?

-Jack de Valpine

Mark Stock wrote:

Radiance fans,

I thought some of you may be interested in this. HiPerWall just recently displayed a 32k x 32k image that I made with Radiance. A lower-resolution print was on display at SIGGRAPH 2006, and I sent UC-Invine the full-resolution render about 6 months ago.

Mark
[email protected]

_______________________________________________
Radiance-general mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-general