I am currently carrying out basic validation techniques of the Radiance
software using a black box and standard 60Watt bulb therein.
I cannot locate a standard incandescent 60W bulb (just bare hung from
ceiling, no lamp shade) on the desktop radiance program.
Can anyone help me by way of an add on file for a standard light bulb (even
if not 60W!) or refer me to a suitable IESNA file?
Kind regards
Anthony
···
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Sent: 30 June 2004 10:59
To: [email protected]
Subject: Radiance-general Digest, Vol 4, Issue 25
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Today's Topics:
1. Re: Illuminance calculation on a virtual surface? ([email protected])
2. Re: colorpict and materials (Lars O. Grobe)
3. Re: colorpict and materials (Jack de Valpine)
----------------------------------------------------------------------
Message: 1
Date: Tue, 29 Jun 2004 04:18:48 -0700
From: [email protected]
Subject: Re: [Radiance-general] Illuminance calculation on a virtual
surface?
To: [email protected], Radiance general discussion
<[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset=ISO-8859-1
OK, Rob -- you got me. Your little trick would work. I don't think he
really needs it, though, since he already has a method for generating
the grid points for rtrace. He can simply increase the resolution of
the grid he already has (as Raphael suggested) and/or upsample the
result using pfilt. Or your method. All will work.
-Greg
Quoting Rob Guglielmetti <[email protected]>:
Hi Greg, Hi John,
Greg Ward wrote:
> No good. Trans gets ignored by the rpict -i option. Just use pfilt to
> scale the illuminance map if it's not big enough. (John M's suggestion
> -- he's sitting next to me in Leicester.)Oh yeah? =8-p
vwrays -x XRES -y YRES -vf viewfile -fd | rtrace -h -fd -opn octree \
> rtrace -fdc -I render_options -x XRES -y YRES octree > illum_picture.picGreg, does this look familiar? A little ditty from a year or so ago?
You sent me this tip when I asked you how to get illuminance on a
building's curtain wall. The first rtrace computes the intersection
point (which is fast) and the second rtrace does the illuminance
calculation. Cool, yes? Yes.Now, given this little tip, could he use trans as I described?
------------------------------
Message: 2
Date: Tue, 29 Jun 2004 14:34:03 +0300
From: Lars O. Grobe <[email protected]>
Subject: Re: [Radiance-general] colorpict and materials
To: Radiance general discussion <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset=US-ASCII; format=flowed
Hi,
sorry, so again, I try to be clear in asking this time By the way,
have nice holidays (I hope that's the reason for your travel ;-)!
All is about the question how to map pictures onto a surface without
corrupting its material properties. I understand that colorpict
multiplies the material color components with those of the picture.
If I have a grayscale image processed by normpat (which means that the
average gray value is 1.0) and apply it to a material, the overall
color and brightness will remain the same. So I get the "pattern" from
the image, but the surface still has the correct material properties
(color, brightness etc). I used this so far.
Now I want to use a colored picture for mapping. I also apply normpat
to it, so, as far as I understand, the average of all R, G and B must
be 1.0, right? For example, I use a normpat'ed picture of green marble.
I than apply this using colorpict to a surface, which has a "marble"
material. Will the overall color and brightness still be that of the
defined material, as the picture map has the average of 1.0?
The background: I try to use exact data for material definitions, but
the image maps can't all be color corrected. So I want the overall
color and brightness from defined materials, e.g. from the plastic
material, and use the map only for what I would call "local color
variation". The reason is that I have e.g. red marble, got its color,
brightness and all that defined as plastic marble. But the marble has
blue particles which won't appear if I use a grayscale imagemap. So I
want to use a normpat'ed (NOT colorcorrected e.g. by macbethcal!) to
bring these blue parts onto the surface. The whole surface however must
still have the average color of my plastic marble material.
If I understand the man-page of normpat, that's just what it was
invented for. However, I am a bit unsure, as all Radiance documentation
uses colorpict with a bright white material.
TIA+CU, Lars.
--
Lars O. Grobe
[email protected]
------------------------------
Message: 3
Date: Tue, 29 Jun 2004 09:38:59 -0400
From: Jack de Valpine <[email protected]>
Subject: Re: [Radiance-general] colorpict and materials
To: Radiance general discussion <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset="us-ascii"
Hi Lars,
I believe that what you need to do is take your colorpict modifier and
apply it to a material such as a plastic that uses the reflectance of
your material sample as the rgb parameters. I believe that you DO want
to use macbethcal to callibrate the color values of the image and
determine an estimated reflectance. Then using normpat on the image will
move the values in image so the average is 1.0.
So steps as follows:
1. acquire sample material image by photography, scan....
2. callibrate sample image with macbethcal
3. use callibrated sample image to estimate average color
4. calculate reflectance based on average color values, grey(r,g,b)
5. normpat the callibrated image
Then create material as follows:
void colorpict color.image.pattern
7 red green blue <normpat picture>.pic picture.cal Px Py
0
1 <aspect>
color.image.pattern plastic color.image.material
0
0
5 <grey(r,g,b)> <grey(r,g,b)> <grey(r,g,b)> <s> <r>
Since the colorpict is normalized to an average value of one, it will
modify the plastic around the reflectance of the plastic. For example,
if colorpict returns 1.1 for red then the red of the plastic will be 10%
brighter.
In short I think that there are two main ways to use colorpict
1. final reflectance set by colorpict image - colorpict is used to
set final reflectance of material, that is use callibrated image
colorpict modifier and material with reflectance of 1.0
2. final reflectance set by base material - colorpict is used to
modify reflectance set by material, that is normpat image
colorpict modifier is used to modify reflectance set by material
I hope this is helpful.
Regards,
-Jack
Lars O. Grobe wrote:
Hi,
sorry, so again, I try to be clear in asking this time By the way,
have nice holidays (I hope that's the reason for your travel ;-)!All is about the question how to map pictures onto a surface without
corrupting its material properties. I understand that colorpict
multiplies the material color components with those of the picture.If I have a grayscale image processed by normpat (which means that the
average gray value is 1.0) and apply it to a material, the overall
color and brightness will remain the same. So I get the "pattern" from
the image, but the surface still has the correct material properties
(color, brightness etc). I used this so far.Now I want to use a colored picture for mapping. I also apply normpat
to it, so, as far as I understand, the average of all R, G and B must
be 1.0, right? For example, I use a normpat'ed picture of green
marble. I than apply this using colorpict to a surface, which has a
"marble" material. Will the overall color and brightness still be that
of the defined material, as the picture map has the average of 1.0?The background: I try to use exact data for material definitions, but
the image maps can't all be color corrected. So I want the overall
color and brightness from defined materials, e.g. from the plastic
material, and use the map only for what I would call "local color
variation". The reason is that I have e.g. red marble, got its color,
brightness and all that defined as plastic marble. But the marble has
blue particles which won't appear if I use a grayscale imagemap. So I
want to use a normpat'ed (NOT colorcorrected e.g. by macbethcal!) to
bring these blue parts onto the surface. The whole surface however
must still have the average color of my plastic marble material.If I understand the man-page of normpat, that's just what it was
invented for. However, I am a bit unsure, as all Radiance
documentation uses colorpict with a bright white material.TIA+CU, Lars.
--
Lars O. Grobe
[email protected]_______________________________________________
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--
# John E. de Valpine
# president
#
# visarc incorporated
# http://www.visarc.com
#
# channeling technology for superior design and construction
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