Triple glazing simulation

Hi all,

I have to model the behavior of triple glazing made of 3 clear glass panes. Each pane is ordinary 4mm clear glass with transmittance 0.91.

For double glazing simulation I use glaze.csh script, but I don't have an idea how triple glazing can be simulated. I suppose I should use some BRTDfunc material with transmittance angle distribution similar to my glazing system.

I didn't manage to find anything on Internet, so hints, ideas and examples are very welcome!
Since I can see that triple glazings gain the popularity, I suppose this subject is interesting to other members too.

Thanks,
Marija

Hi Marija,

If you copy the glaze2.cal script and rename it "glaze3.cal", adding the following lines to the end of the file:

                                 { simple triple-pane reflectance }
cr3(r,t) : r*(1 + t*t*(1 + t*t));

···

-------
Your glazing definition is then:

void BRTDfunc glaze3_unnamed
10
cr3(fr(0.074),ft(0.91))
ft(0.91)^3
         0 0 0
         glaze3.cal
0
9
         0 0 0

We probably should add a third glazing to the glaze.csh script, but it would complicate it by an order of magnitude due to the number of combinations involved.

-Greg