Rendering translucent materials

Hi ---

I am interested in rendering translucent materials such as wax, milk and
fruit, in a physically realistic manner. There is currently no way of
representing such materials in Radiance. However, as I'm sure many of you
are aware, Henrik Wann Jensen has developed a technique, called
photon-mapping, which makes it possible to represent sub-surface scatter
(and other effects such as caustics and "bleed") efficiently. For those of
you who haven't seen the stunning results, I recommend a quick look at
http://www.cgarchitect.com/upclose/article1_HWJ.asp.

Translucency is a really important property of many real-world materials
and adds considerable realism to scenes. Here are my questions: Is there
any way that we can implement photon-mapping within Radiance? Is there any
alternative method that can be implemented in Radiance which permits
parametric control over sub-surface scatter, and produces physically
realistic results? Is anyone interested in collaborating in implementing
these techniques? Jensen has a book on the topic
(http://www.amazon.com/exec/obidos/ASIN/1568811470/cgarchitect-20/002-4144829-47
30441) and has given a number of tutorials at SIGGRAPH on the technique.
But I'm not a graphics specialist, so I can't implement this on my own.
Any ideas?

Cheers,
Roland

Hi,

so one Roland doesn't know what the other Roland does... :slight_smile:

There's already a photon-map implementation for Radiance, you can find
the relevant link at
http://www.radiance-online.org/3rd_packets.html

-Carsten

Cool!

Thanks, Roland. I'll check it out....

Cheers,
Roland

ยทยทยท

Hi,

so one Roland doesn't know what the other Roland does... :slight_smile:

There's already a photon-map implementation for Radiance, you can find
the relevant link at
http://www.radiance-online.org/3rd_packets.html

-Carsten
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