Re-re mkillum q's

Hi Rob F,

I was cleaning out my inbox here, and read my own post to the list about your question. I should do that more often; I found an error.

Last night I said:
"Make sure your illum= line includes sufficent -ab, and -ad, and -ar,
and -as to ensure that the mkillum process is aggressively calculated."

What I should have said was:
"Make sure your .rif file has -- *in addition to the illum= line* -- a mkillum= line, which includes sufficent -ab, and -ad, and -ar,
and -as to ensure that the mkillum process is aggressively calculated."

So, you tell rad which polygons you want to convert to light sources with the illum= line, then tell rad to use specific settings (independent of the rif file's Q V D settings) for the mkillum process with a mkillum= line like so:

scene= window_mullions.rad (etc...)
illum= window_glass.rad
mkillum= -ab 2 -ad 512 -as 256 -aa .1

Sorry for any confusion there...

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      Rob Guglielmetti

e. [email protected]
w. www.rumblestrip.org