Re : Applying materials & non-orthagonal surfaces

Hello Mark and all

You can use barycentric coordinates on triangular polygons to handle the
normals and other info. I use this in ConRad to preserve the uv info from
3ds files and to allow for smoothing, by interpolating the 3 normals. Both
needs a special cal file.
(The smoothing is not available to the public yet).
With this method it should be possible to do, what you're looking for.

Kind Regards
Ole Lemming
www.openentry.dk

···

I recently posted a question regarding perforated
metal. The material worked great, but I had to do a
lot of tedious manual labor getting it to work right
on a 3D arch due to the changes in surface normal of
each section of the arch.

So, I've been wondering if there is a better way to
handle adding orientation specific materials to mesh
geometry. (practically all the "advanced" materials
in radiance seem to be orientation specific) So, is
there a tool that will facilitate this process?
Seems like it would need to read a rad file,
calculate the surface normals for the polygons, and
then write out a corresponding material file &
possibly new rad file to go with the material file.
My guess is that's how it would need to work.

Any thoughts?

Thanks! Mark