Thanks, Greg. I meant for the material to be a metal, which explains why I anticipated the specularity to be so high. After lowering the value, the material started to appear more like what I would expect from a brushed aluminum frame.
On a separate note, I am analyzing this scene to determine if an individual walking down the corridor will experience glare in the form of discerning the details of an approaching individual. I am accustomed to using contrast ratio and glare metrics, like DGP, to assess glare for a workstation but this question seems fundamentally different since the goal is to be able to identify details of an oncoming person and standard contrast ratios may not apply.
I am wondering if using pcond -v with these images is a sufficient method toward qualitatively assessing whether the details of the oncoming individual can be discerned. By doing this with a range of sky conditions, hours, and months, I can start to develop a relationship between background luminance and the ability to see the face of the approaching individual which will allow me to investigate architectural mitigation strategies.
Is using pcond -v an appropriate way to simulate the human eye condition? Do you have any recommendations for this workflow?