Poser to Radiance

I've seen a few renders that have smoothed Poser figures rendered in
Radiance.

Can anyone give me tips on doing this?
Ive tried exporting .obj - and using obj2rad and obj2mesh.
I get errors like "Bad vertex at line 12"

is there another way to do this?

I've done it as dxf, but I'd like to have smoothed normals

Thnx
Rob

Rob,

I ve tried with two Poser models but didn't encounter any problems when
converting them to Radiance including
smoothing normals. I used obj2mesh.
I remember there were some difficulties with the mesh primitive in the
official 3.5 release.
You might need to recompile with the latest Head sources ?
If there are too many overlapping triangles obj2mesh will create an error
message.
Also with ambient bounces >0 Radiance has difficulties smoothing the normals
correctly. You will get
some smoothing artefacts if -ab >0.

Bernhard

Hi Rob and Bernhard

Also with ambient bounces >0 Radiance has difficulties smoothing the normals
correctly. You will get
some smoothing artefacts if -ab >0.

I haven't tackled this issue with the poser figures - but it would probably be worthwhile to remove this type of geometry from the ambient calculation with -ae or -aE anyway - (at least for architecture rather than stage work).

btw Rob, (after a long break away) back to that earlier problem of the art gallery: I know this is contrary to most of the advise - but you know i still think it worthwhile in principle to render it using brute force - ie without illums on the coffering (i think that was Martin's original suggestion). The coffering detail doesn't look complicated enough to have really caused Radiance probs - and there are enough apertures in the space that it seems like they should have been picked up by a reasonable setting for -ad & -as and provide a well behaved indirect lighting distribution.

Usually this is a bloody robust approach, if not working well then there is almost always a justified suspicion that something else going on - such as a piece of geometry stuck out in space and messing up -ar and -aa.

And i'd agree with Martin again in that it's good to move away from relying on RAD - far better to get to grips directly with specifying rpict parameters. I find that once settled on generally appropriate params for buildings (accounting for model size in -ar and -aa) - usually switching between high/low quality, slow/fast rendering can be controlled enough just via -ab and image size and then -ad -as.

cheers
alex

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On Wednesday, September 24, 2003, at 01:00 PM, Bernhard Spanlang wrote:

*******************************************************
A. J. Summerfield [email protected]
Faculty of Architecture, University of Sydney

Outside of a dog, a book is man's best friend.
Inside a dog, it's too dark to read. Groucho Marx
*******************************************************

btw Rob, (after a long break away) back to that earlier problem of the art gallery: I know this is contrary to most of the advise - but you know i still think it worthwhile in principle to render it using brute force - ie without illums on the coffering (i think that was Martin's original suggestion). The coffering detail doesn't look complicated enough to have really caused Radiance probs - and there are enough apertures in the space that it seems like they should have been picked up by a reasonable setting for -ad & -as and provide a well behaved indirect lighting distribution.

I am sure the folks here in Berkeley with me right now are all grinning in bemused enlightenment. The -ad parameter has taken on a very clear meaning to us now, following some excellent discussion and presentations by John Mardaljavec. I'll have to look at those settings again when I get home; maybe the -ad was pretty low. However, I must say, mkillum is a great tool and I believe that it should be used when appropriate, and this is certainly a good use for it (I'm actually using far less light sources now, because of this technique; I'm getting excellent results in far less time!) I will certainly have a look at the -ad in my earlier explorations of this scene regardless, I'm very curious to see if I can affect some positive change on the non-illum version of the scene.

And i'd agree with Martin again in that it's good to move away from relying on RAD - far better to get to grips directly with specifying rpict parameters. I find that once settled on generally appropriate params for buildings (accounting for model size in -ar and -aa) - usually switching between high/low quality, slow/fast rendering can be controlled enough just via -ab and image size and then -ad -as.

Let's put it this way: I use rad to get started, but I tweak from there. The more I learn about the -d* and -a* settings of rpict, the more I will rely on manual tweaking. To be clear, I am not simply setting rad and hoping for the best (well, actually that's true, and then when the best does not happen, I start adding render= lines!). rad, like mkillum, are both excellent tools that work too well to be ignored, at least for this novice user. I agree, the "under the hood" aspects of rtrace need to be understood, but I still like to use rad to at least steer me to a ballpark setting. This art gallery exploration has been useful for me to learn both mkillum and the -a* parameters. The more of these that happen, I'm sure the more I will understand, and thus, the less I will rely on rad. But I honestly don't think I will ever totally abandon it, at least for general stuff.

The fact that you have taken the time to follow-up with me is indicative of the extremely generous nature of the majority of this list membership, and all week here at the Workshop that same spirit -- that same bubbling enthusiasm -- has been flowing through buildings 90 and 70A at LBNL. I wish you could be here!

Rob Guglielmetti
[email protected]
www.rumblestrip.org

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On Wednesday, September 24, 2003, at 09:55 AM, Alex Summerfield wrote: