panoramic images [was: applied material ...]

According to the man page mkillum does not work for cylinders (it works for
spheres, though, but there is no point in creating a sphere to simulate the

Perhaps you could use Radzillas 'ghost' material. IIRC that was a material
that was visible but did not influence the lighting calculations. If this is true
you can create a cylinder around your scene without compromising the sky



On 26 May 2008, at 19:11, steve michel wrote:

It occured to me that since already exist, could mkillum the sky/ground light distribution be applied to the cylinder of a panaromic view? That would eliminate having to match the viewpoint angle with the picture. As you no doubt see, I want to avoid 'forking' renders and get the accuracy and presentation in one render.