I have a surface I’m trying to convert to a mesh using obj2mesh. The tool is complaining about some vertices being connected to too many triangles, which is a limitation I’m familiar with, but would still prefer to use this over obj2rad due to efficiency.
When examining my obj file, I believe the problem occurs at the edge of the surface, where small triangles start to concentrate. Is there some trick or method to overcome this problem?
Thanks in advance