Dear Group
I have run into an issue with reflections for metal and metal2 materials. In my models, I am recieving some noisy reflections. In the following scene, I have modeled some kitchen appliances to have a brushed stainless steel finish with the following material:
void metal2 brushed_metal_01m1
4 1 1 1 .
0
6 1.0000 1.0000 1.0000 0.75000 0.040 0.075
Here are some renderings of the scene:
http://f1.pg.photos.yahoo.com/ph/marcdevon/vwp?.dir=/RadiancePics&.dnm=room2a_camera1.jpg&.view=t
http://f1.pg.photos.yahoo.com/ph/marcdevon/vwp?.dir=/RadiancePics&.dnm=room2a_camera2.jpg&.view=t
http://f1.pg.photos.yahoo.com/ph/marcdevon/vwp?.dir=/RadiancePics&.dnm=room2a_camera3.jpg&.view=t
http://f1.pg.photos.yahoo.com/ph/marcdevon/vwp?.dir=/RadiancePics&.dnm=room2a_camera4.jpg&.view=t
http://f1.pg.photos.yahoo.com/ph/marcdevon/vwp?.dir=/RadiancePics&.dnm=room2a_camera5.jpg&.view=t
Here are some of the pertinent render parameters:
-ps 1 -sj 1 -st 0 -dt 0
The pictures were rendered at 1000 x 1000 and filtered to 500 x 500.
I know that there should be some blurry reflections on the surfaces on the appliances due to the roughness of the material but I question whether or not the reflections should look like fractalized noise. They look far more fractalized in their native *.pic format that the *.jpg format that you see here. The following is a different scene but with the same appliances and associated materials as the previous scene. Instead of being illuminated by daylight, it is illuminated by some illumination squares. Here you can see the reflections are blurry yet smooth except for the reflection of the refridgerator handle on the refridgerator door. Here it seems that we have the same fractalized noise phenomenon (I can provide a close up of this to show more detail).:
http://f1.pg.photos.yahoo.com/ph/marcdevon/vwp?.dir=/RadiancePics&.dnm=room1_default1a.jpg&.view=t
http://f1.pg.photos.yahoo.com/ph/marcdevon/vwp?.dir=/RadiancePics&.dnm=room1_default2a.jpg&.view=t
http://f1.pg.photos.yahoo.com/ph/marcdevon/vwp?.dir=/RadiancePics&.dnm=room1_default3a.jpg&.view=t
http://f1.pg.photos.yahoo.com/ph/marcdevon/vwp?.dir=/RadiancePics&.dnm=room1_default4a.jpg&.view=t
http://f1.pg.photos.yahoo.com/ph/marcdevon/vwp?.dir=/RadiancePics&.dnm=room1_default5a.jpg&.view=t
As a side note, the reflections of the light sources on the floor do not seem right. I have noticed this before. Does anyone know what's causing this?
I have tried to figure out what's causing all of this but I can't get anywhere. I should note that all of the previous scenes were rendered with Desktop Radiance binaries. I have tested to see if I got similar results using Radiance 3.6 binaries using CYGWIN. I have confirmed this to be the case. The folling scene is rendered with Radiance 3.6 binaries for CYGWIN:
Let me know if anyone has problems viewing these photos.
Thanks
Marcus
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