Hi Chris,
Radiance doesn't find the illumination of the sun off the glass material because the sun is too small to locate with random (Monte Carlo) sampling. The "mirror" type is the one to use, and you can account for the effect of angle on reflection by including an appropriate brightfunc pattern. Assuming standard 88% transmittance glass, this would be:
void glass glass_alt_mat
0
3 0.96 0.96 0.96
void brightfunc glass_angular_effect
2 A1+(1-A1)*(exp(-5.85*Rdot)-0.00287989916) .
0
1 0.08
glass_angular_effect mirror glass_mat
1 glass_alt_mat
0
3 1 1 1
The Fresnel approximation for unpolarized light was lifted out of src/rt/normal.c. To change the reflectance of your glazing, you have to change both the glass_alt_mat definition and the 0.08 normal reflectance value in glass_angular_effect.
Hope this helps.
-Greg
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From: Christian Humann <[email protected]>
Date: March 17, 2008 6:51:09 PM PDTHello all,
I'm trying to simulate the occurrence of direct beam convergence; where sun hitting a concave, east facing, glass facade is redirected to form a "hot-spot" on the ground plane. I have a photograph, and the time taken, of the building in question forming a hot spot as well as a 3D model. Using the "mirror" material type I can get an approximate facsimile, but not with the "glass" material. I've tried the glass using "mkillum" and setting -ar 0 but I still can't "fry" those ants.
I'm under the impression that Radiance only considers the glass' reflected diffuse component, and not the direct (although I can see the sun's reflection in the glass)? While close, I don't believe the "mirror" material will give the accuracy we're looking for due to the difference in effect the angle of incidence has on the amount of light redirected off the two materials. Any thoughts, advice or observations would be greatly appreciated. Thanks.and regards.Chris Humann