Daylighting Rules of Thumb

Dear all:

I am following Rob's suggestion. My apologies for any cross-postings.



From: Rob Guglielmetti [mailto:[email protected]]
Sent: Sunday, April 12, 2009 11:11 AM
To: Reinhart, Christoph
Cc: [email protected]
Subject: Re: [Bldg-sim] Daylighting Rules of Thumb

Thanks Christoph,

Nice work. While anything based on daylight factors is limiting, you
have qualified that every step of the way. The nice thing about this is
that you have created a process for really applying a daylight factor
approach early on in the design process. You should cross-post this to
the radiance list!

Rob Guglielmetti

On Apr 9, 2009, at 7:02 AM, Reinhart, Christoph wrote:

Dear colleagues:

It might be a complete 'faux pas' to send a design sequence based on
rules of thumb to a building simulationmailing list. But, I take the
risk. We recently developed and validated a rules-of-thumb based design
sequence for diffuse
/DiffuseDaylightingDesignSequenceTutorial.pdf. The series offers design
advice for daylighting at the programming and massing stage and - being
based on the daylight factor - applies to climates with either mostly
diffuse sky conditions or heavily obstructed sites. Alternatively, the
design sequence can be used in combination with a direct shading study.
The supporting research can be found


Christoph Reinhart, Dr. Ing.

Associate Professor of Architectural Technology

Graduate School of Design - Harvard University

Gund Hall 331b, 48 Quincy Street, Cambridge, MA 02138, USA

t: 617 384 7269, f: 617 495 8916, [email protected]
<mailto:[email protected]>

Daylighting Design: Rules of Thumb
lightingDesignSequenceTutorial.pdf> , Simulation
<> , Executive Education