Cubical sky maps?

Should be possible, but why give up the advantages of the dimensionless source-object? With cubical maps you must think about where in you cube the scene is to be located, how much related error to accept, then, how to get the increased scene bounding box reflected in the ambient setting...

Cheers, Lars.

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On 11.06.2010 18:57, R Fritz wrote:

Anyone using these? Anyone think these might be possible?