Dear Group
I have a question concerning an issue that I am encountering with illum objects that were created with mkillum and the type of polygon that is used in conjunction with it. I perform quite a bit of my modeling with 3D Studio VIZ. This is more or less a "lite" version od 3D Studio Max. As many of you may already know, virtually all of the geometry no matter whether it's a sphere, cylinder, plane, etc. is composed of a multitude of triangles. To create my windows, I generally model them as a plane. When I export the scene to RADIANCE (using ConRad), all of the planes are converted to individual triangles. I have no problem using mkillum to create the illum modifiers for these polygons. The problem comes when using rpict. Once rendering of the scene begins, a bunch of "Aiming failure" error messages are generated for all of my window polygons. It doesn't matter what value for -dj I use, this error message still occurs. As an experiment, I decided to create the windows in AutoCAD. Using Desktop RADIANCE's conversion, the windows planes were translated to Radiance as four sided polygons (as opposed to three when modeled in 3D Studio). The polygons were modified as illums with mkillum and when rendering with rpict I had no "Aiming failure" error messages. My question is does anyone <coughGreg> know if Radiance has any preferences for a polygon type when the polygon is modified by an illum primative?
Thanks
Marcus
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